keeperoftales: (Default)
Forgotten Tales Mods ([personal profile] keeperoftales) wrote in [community profile] forgottentales_ooc2020-03-29 04:37 pm
Entry tags:

Workshop #5: April 2020

Workshop #5: April 2020—


§ instructions.

Welcome to Forgotten Tales storybook character essence workshop! Here players can come together and discuss what storybook characters they are considering for their character's essence, their new potential abilities, and even ask for help if you can't think of anything on your own.

Here are some things to keep in mind:

  1. Workshop participation is required for Registration as this basically takes the place of the traditional application form, as well as posting to the Test Drive. You don't have to post together at the same time (you can do one first and then the other), but they are needed eventually.

  2. Participation in the Workshop does not guarantee a spot on either Claims or Registration, but you will need it to keep a Claim so there's no harm in trying early. Feel free to look over previous Workshops.

  3. Make sure to check the Character Roster and Essence List to see if your choices are not already taken.

  4. The character and essence don't necessarily have to perfectly match, and all characters will inherit characteristics and themes from that particular storybook character. You are free to be creative and take elements from related works and variations (like Disney), but try to keep it central to the original version. Refer to the Character section of the Game Info as a refresher on how essences and their abilities work.

  5. Storybook characters can be from any work of literary fiction such as fairy tales, folklore, fables, nursery rhymes, classics, plays, mythos, legends, etc. They can be well-known or obscure, and origins must pre-date the 1950s.

  6. Because the game currently doesn't allow duplicate essences, list your top preference and any others you're considering, but also be open for other suggestions. And if you see someone else list one you are considering, list it, anyway! Anyone could change their mind. Just don't be salty or badger anyone about their choice, otherwise it's an automatic boot out the door. The goal is to try to not only match the best essence to the character, but also one that people can have fun with.

  7. Although you can only register one character, you can workshop multiple in case you are having difficulties in deciding who to pick.

  8. Public Registration will open May 3, but anyone with an invite and current players can register at any time. Claims will open April 26.

If you have any further questions about this or anything in general, comment to the Mod Thread.






§ form.

If you're ready, just fill out the following form and discuss away! One character per comment.

Player: Player ID w/ contact
Character: Character looking to bring in
Canon: (and canon point)
Age: (of the character)
Bio Blurb: Instead of a full written history, please link a wiki page AND provide a 1-2 paragraph summary of the character's backstory. If no wiki page is available, that's okay; you're free to link a write-up if you have one or feel like making one. The summary is more of an "at a glance" to help those not familiar to get a basic idea of who the character is and what they were doing in their canon. If it helps, pretend you're writing a blurb for a CR Meme. What key important things about your character's history would you want to point out to others?

Personality Blurb: You are free to link to anything pre-written such as an app for another game, but for our purposes you must include a 1-2 paragraph blurb highlighting the main elements of the character's personality. If it helps, pick out up to 5 vices and 5 virtues that you'd associate with them and just toss in a few sentences about it. Again, you can pretend you're writing a blurb for a CR Meme.

Preferred Essence(s): Have one or a couple already in mind? List them here! Include reasons why you are thinking about that particular essence and how you would work it with the character.
Looking For: Open to other ideas? What kind of storybook character would you be interested in? Things you're not interested in should also be mentioned.

Appearance: Any notable features both for the character in general and any appearance or style changes you may be considering to match their essence.

Abilities: Whether you have an essence in mind or not, talk about what kind of abilities you're hoping to recreate or gain while in game. Any weapons that are going to be regained or explored? What abilities or weapons are lost? Skills?

Quirks: Are you interested in gaining any quirks of the storybook character? Or do you already have one already in mind? Need suggestions from your list? A reminder that the current limit is one.

Goal: What do you hope to do while in game? This could range from just having fun with the setting to exploring new aspects of the character because of the setting.
Extra: Anything else you'd like to ask or talk about. Can be about the essences or just general ideas of what you'd like to hopefully play out.
Questions: Any other questions you might have.




Post away and go buzz about everyone else!

gwniver: smug (Here by the ancient castle wall)

Barley Lightfoot | Onward

[personal profile] gwniver 2020-03-29 11:07 pm (UTC)(link)
Player: Nyanka | [plurk.com profile] Nyanka
Character: Barley Lightfoot
Canon: Onward, before he goes to pick Ian up from school
Age: Approx. 19 years or so
Bio Blurb: (Wiki isn't that great, yet.) Contains some spoilers for the movie!

Once upon a time, Barley's world was full of magic and wonder... But magic was only available to people who were born with it and hard to master, so technology was invented and society moved on. Now his world looks a lot like a mix between our world, the 80's, and a D&D campaign.

Barley's dad died of terminal illness when he was a kid, leaving him to grow up with his mom and his younger brother. They did alright for a single parent family, but Barley never got closure from his dad since he was too scared of the hospital machines to say goodbye. Nevertheless, he carried on with his life- gaining an interest in the world that once was along the way. He's kind of hit a rut in his life post high school, and his loved ones would really appreciate it if he stopped thinking about the past (and his favorite RPG) and start thinking about his future.

Personality Blurb:
Barley is a rather bold person, always ready for to fearlessly take initiative. Unfortunately, his boldness is a double edged sword. He has a habit of not thinking through things before he does them, which has gotten him in trouble with the law more than once. It doesn't help that he's stubborn at times and always daydreaming about quests of yore- The past and the TRPG that was heavily inspired by the past. He's made so many mistakes people started thinking of him as a screw-up, a title he greatly resents.

Yet he's not trying to hurt anyone. He acts with the best intentions, be it protecting historical landmarks from being destroyed, not letting the past be completely forgotten, or looking out for his family. He encourages his brother in his own special way, and tries to be there for him when he needs it most. If he must choose between his own interests and the interests of his loved ones, his loved ones go first.

Preferred Essence(s): My first thought was Beowulf, but I'm open to suggestions.
Looking For: I know I want to pair Barley with the kind of character you'd find in the Hero's Journey structure, be it the Hero themself, the Trickster or the Mentor. This probably covers a really wide range... No wizards, though, that's Ian's thing.

Appearance: He's a blue elf who also looks like a nerdy frat boy. Has a celtic tattoo circling his upper left arm, and is seen with a cast on his right forearm.

Abilities: In canon, he doesn't really have any magic abilites. What he does have is knowledge on how fantasy tropes usually works based on his TRPG game and the past it was based on. He also knows how to McGyver an automobile together, seeing as he spent a lot of time working on his van, and it still functions despite being held together by duct tape and rope.

As for his essence, I would definitely give him the ability to fight with whatever weapon is associated with his essence. Like, maybe a sword for Beowulf. Again, open to suggestions.

Quirks: None that I can think of, this might change.

Goal: Two things: One, letting Barley experience a world like the one he's read about! The good and bad side, that is. Magic is nice, but he'll have to get used to the lack of modern conveniences like cassette players and gas stations. Second goal is for him to make some friends, and maybe even stumble upon a father figure of sorts.

Extra: I'm taking him from early canon so that I don't spoil anyone who hasn't seen the movie. After a month or so I plan to canon update.

Questions: N/A
turbodew: (I dunno)

[personal profile] turbodew 2020-04-04 07:13 pm (UTC)(link)
OK! Now that I have watched the movie, Beowulf is a good choice for Barley.

Another ability he could have is to swim no matter what he's wearing - even if that's a full suit of armor. And perhaps he could just summon a weapon, any weapon he can think of (kind of in the KH/FF13 style). He could also have superstrength as the poem mentions tearing Grendel's arm off with his bare hands.

As for quirks, perhaps it could be something like "always a hero but never The Hero". Which is kind of how Barley is in the movie too. Always eager to step up to a fight to protect but never claiming any credit it might earn him.

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whiskeydad: (Default)

Robert Small | Dream Daddy

[personal profile] whiskeydad 2020-03-29 11:22 pm (UTC)(link)
Player: Gann | [plurk.com profile] redlionspride
Character: Robert Small
Canon: End of Game (bad ending) [this means he hasn’t spoken to his daughter, Val and he’s not with the Dadsona]
Age: 47
Bio Blurb: I'm going to take him from the point that he's had a few dates with the dadsona of the game but they didn't go well. Robert is estranged from his Daughter Val and there is a point where you can point hi towards contacting her and talking to her again. I'm taking him from a point that he's not done that.

Not only that but he's confronted the other guy for dating Joseph after he had warned him not to see him. Argues that Joseph is bad and will hurt him. So he's in a bit o a snit. He doesn't like Joseph and the main character has ran off to his arms instead of Roberts, so, fuck love. He's not with anyone and he hasn't spoken to his daughter at all. His life is a mess and not getting better.

(optional: Wiki.)

Personality Blurb: Dream Daddy is built up of different Dad Types. Robert is known as the “Bad Dad” Type, be it because he wasn’t the greatest father to Val, maybe, but mostly because he’s the bad boy stereotype. He has the whole leather jacket, sunglasses, smoking and knives thing going for him. He is sometimes known lovingly as the “Knife Dad” because he always has a knife on him.

Robert is a bit of a gruff and aloof widower who has a macabre sense of humor, a rebellious streak and a quick-witted mouth on him. His mouth gets him into some trouble, but for the most part he doesn’t care and can get himself out of that same trouble with a flick of a knife or a well aimed insult. His sense of humor will sometimes make people think he’s a bit sick or twisted in reality but mostly he’s joking.

He tends to make up stories for all occasions. Like on a date and trying to take over a tour group and making up a new name entirely and some crazy story to get the tourists attention. Or when he tries not to talk about serious things he will tell a story instead, sometimes making it hard to tell if its real or not. It’s easier than telling the truth, especially if it has anything to do with his past.

Which brings us to serious things. Robert is reluctant to talk about serious things, like his past, his wife and child, or his affair with Joseph. His past is a riddle we mostly don’t know about, but he has a tattoo on his hand that reminds him of his past. His Wife Marilyn died in a crash (headcanon: approximately 8 years ago), after being together for well over twenty years. When Val was about 18, give or take, she gave up on her father and left him to go to college. The two of them haven’t talked much since then. Robert is scared it’s too late to talk to her now.

Some things he’s into would be good music (He’s into Tom Waits), drinking whiskey, football, and a love for all things that are movies. He’s one of those types of people who will stay till the end of the credits not because of extras but because he wants to respect the art form and all the people who put effort into it. He’s very passionate about movies. Other things he likes? Coffee. Dogs. And most importantly, pineapple on pizza. You are a heathen to hate it.

In general, he’s not a bad guy just a tough guy with a soft spot. He might be called Bad Dad but he’s a loyal friend if you can get close to him. A good guy to have in a fight or just to hang out and drink with.

Preferred Essence(s): The Big Bad Wolf from the Three Little Pigs
Alt: Tin man or Cowardly Lion from Wizard of Oz
Looking For: I'm leaning more to the Big Bad Wolf and what it entitles, but if you think Tin man or Lion work better, give me some ideas. I do like the idea of him being in something that was a movie he would have liked, but I also enjoy the Essence idea i have for the BBWolf.

Appearance: Robert is about 6 foot tall, dark messy hair with salt and peppering going on. He's got a pretty good build for someone his age, and one could say he takes care of himself even though it's clear in the last few years he hasn't been. He tends to wear a red V neck long sleeve shirt under a leather jacket, jeans or cargo pants, boots and belt.

His essence is the Big Bad Wolf of the Three Little Pigs. He can shape shift into a very large wolf. Large teeth, yellow eyes, dark fur and loud howl. About the height of an average man when standing. He can still talk in this form, though his voice might be deeper.

As a man he will have pointed ear all the time and yellow eyes. He'll be scruffier than normal and a bit more hairy unless he shaves more.

Abilities: Shape shifting into a wolf. Tall and strong and fast. All natural wolf skills like scent and sight will be his. As well as appetite for meat. And because the big bad wolf Huffed and Puffed and blew down a few houses, this big bad wolf will have the North Wind on his side. Big and cold gusts of wind, able to blow houses down if not built strongly enough. Able to blow a person over, if not freeze them to the bone. A chilly breath of the north wind. In human form he can withstand cold better than most people, and sometimes you can see his cold breath even on a warm day.

Quirks: A craving for PORK. In any form. Can't get enough of it. And it is best when rare! "No, no! "Rare" implies dangerously cooked. When I say rare I mean just let it look at the oven in terror, then bring it out to me." as one wolf would say.

Goal: I want to get him out into the world and deal with being a story book character. He's going to like being a wolf though.
steadypulse: (But here we are)

[personal profile] steadypulse 2020-03-29 11:28 pm (UTC)(link)
I'm still happy over throwing the scruffier look at him- and I wasn't joking about maybe more "fur" along his spine and other points of his body and limbs to just pull together that whole scruff wolf-man sorta look.

Ain't no lie the man pulls off "scruffy wolf" tho.

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iustaegis: (pic#13566122)

Pyra(/Mythra/Pneuma) | Xenoblade Chronicles 2

[personal profile] iustaegis 2020-03-30 01:13 am (UTC)(link)
Player: Jade | [plurk.com profile] drinksteapots
Character: Pyra/Mythra/Pneuma
Canon: Xenoblade Chronicles 2 + prequel
Age: incredibly old, appears about mid 20s
Bio Blurb: Pyra's wiki page. Mythra's wiki page. Pneuma's wiki page. Main plot of Xenoblade Choronicles 2, but if that's too much, here is the shortened Aegis plot wiki page!

Eons ago, the Pneuma core crystal existed as a part of a triumvirate entity called the Trinity Processor, along with Ontos and Logos. They behaved as a collective mind, and they existed to monitor and regulate this entity called the Conduit, which is Xeno-series' multi-fold-dimensional, perfect eternal energy god. The Trinity Processor, linked to the Conduit, functioned like immune cells to the body that is the Conduit, protecting it and using its power to create and generate weapons, shields, and energy. Universe 1.0 got nerfed by someone tapping into the Conduit. Creation began anew under the Architect (new god) and the Trinity Processor. In the primordial stages of this new universe, Ontos split from the Trinity by triggering a space-time event and vanished, leaving the burden to rebuild and monitor the universe 2.0 along with regulating the Conduit to Logos and Pneuma. For "untold millennia", as it's said in canon, the two remaining of the Trinity Processor had all evolutionary data and pressures relayed back to them as the world formed and grew, eventually forming humans once more.

Fast forward to the prequel, and the Pneuma core crystal was stolen down to the earth, who was then awakened by a prince. The awakening imprinted the crystal with the bare bones of humanity. This aspect of the crystal began to refer to herself as Mythra. The events of the prequel took place, and Mythra slowly became more and more human. However, her presence in the war during this time left the world scarred because of her actions. Three great continents fell, including the kingdom of the prince she had been awakened by. She decided to seal herself and create another aspect of herself, Pyra, to be the main, weakened personality. Additionally, she sealed one of her swords in a continent half way across the world while agreeing to be sunken below the cloud-sea and remain in stasis for centuries as the world recovered from the war. Spoilers, it didn't recover. Her world is still dying.

Her one goal is to return to the Architect so that the rest of the world will be safe.

Personality Blurb:
♢♢♢Mythra is the personae that first appears on Alrest, and she is bold, undaunted and steadfast.  When she begins something, she finishes it, and this isn't just because of her own sense of stubbornness. She knows she has the ability to back her own words. She's quick to make decisions because of it. When something needs to be done, no matter how difficult Mythra will come to her own conclusions as swiftly as possible. She listens to her instinct, and she rarely doubts herself, to the point others may think her a simpleton or shameless. But to Mythra, one needs the confidence to act when they have power: she must believe that her decisions are the best ones she can make given what she knows and feels at the time, even if it may hurt another. That doesn't mean she is immune to guilt or error, of course, but just that she tries to mitigate any guilt that should come if she makes a miscalculation.

♢♢♢Pyra is the weakest form of the Aegis, yet her strength comes from her character: she is kind, sincere in her care, reserved, friendly, affectionate, and careful. She looks to help others when they are in need and is someone who is always willing to lend an ear. Pyra's gentle empathy is her best feature, allowing her to connect with others, to understand the world that she wants to protect. Pyra is demure, calm, not easily bothered, even more difficult to provoke. Pyra works to keep her power capped and sealed. Because that seal is what Pyra is: a self-imposed limit on the Aegis's power by Mythra, a dormant state where not all of her abilities are accessible... and where the world may be safe because of it.

Mythra/Pyra do not speak of themselves, and they're generally mum on what they are or capable of. And when they do, they talk very little. They'll let you keep assumptions and rarely clarify anything. Even if they happen to love you (and boy oh boy, they do love everything/everyone in this world), they'll still withhold critical information about themselves or how their world works, even from the protagonist of their game. Even the term "Aegis" isn't what they really are, that's just a name the humans gave them a long time ago. They are also, unsurprisingly, very guarded to the point of being unhelpful. If you're fatally wounded, they won't be tapping into more power to save your life, sorry. I'm not joking, this happens in canon.

Preferred Essence(s):
Not sure about this. Maybe some Hindu mythos thing going on, with Brahma-Vishnu-Shiva thing? The Pneuma core crystal is often times associated with creation, but it also has the privilege to destroy the world. Plus it's that whole three-personalities-in-one thing. Aaaand there's that whole thing about ~absolute truth~ that kinda ties into her attachment to the Conduit. IDK.

Or maybe some kinda mythical item? Rock? Sword? That they can be. Yeah, I'm open to whatever!!

Looking For:
Not sure, probably friends. PEOPLE TO TELL HER ABOUT THEIR WORLDS, their magic system, their... everything. She will listen. Prepare urself for lotsa questions, she'll be super interested in that shit.
H/C? Man oh man if your character needs someone to cry on she'll be there for them for sure.

Appearance:
She glows! That one is Pyra, who's going to be the main personality played here. Mythra is around ofc but she won't be interacting any time soon.
For more information, check out her permission post here in regards to her crystal on her chest. Otherwise, ignore the crystal if you don't care about it, which is totes fine with me.

Abilities:
Here is a link to them. TLDR energy and swords.

Quirks: NOT SURE, I can't think of any at the moment. But if anyone has some recs, I'm down to listen!!

Goal: Ultimate goal would be self-actualization. Thinking of herself as a person, not a crystal. That would be wonderful. Also, awakening Mythra and Pneuma. That would be swell.
rokubro: (‡ 061)

[personal profile] rokubro 2020-04-02 08:38 am (UTC)(link)
......So because of the whole 3-in-1 deal, I just had the random idea of what if the Moirai, the three Fate sisters from Greek mythology. Mostly since I'm not sure if Brahma-Vishnu-Shiva can be considered as "one" essence given how although they're in a group, they're more like individual entities whereas the Moirai are always a trio and the theme is similar to what you're going for (fate of life and all that).

Since they're spinners, could use spools of threads and have powerful scissors as a weapon, capable of cutting through a lot of different materials. Of course she wouldn't be able to cut anyone's life, but perhaps being able to read if their life is in danger.

I CAN GIVE MORE IDEAS but I'll wait to see what you think first lmao
tekhartha: (ꜰᴏʟʟᴏᴡɪɴɢ ᴛʜᴇ ꜱᴜɴ)

zenyatta | overwatch

[personal profile] tekhartha 2020-03-30 09:07 pm (UTC)(link)
Player: Claire | [plurk.com profile] hoist
Character: Zenyatta
Canon: Overwatch (post-Valkyrie)
Age: 20
Bio Blurb: here; in short, Zenyatta is one of thousands of omnic robots produced for mass labour who suddenly gained sentience and began to live independently of their programming. He and a handful of others retreated to Nepal and, lead by an omnic named Mondatta, founded the Shambali monastery. Years of meditation later, they concluded that all omnics have souls, just as humans do, and from there it became their goal to spread a message of equality and harmony between omnics and humans- no mean feat, given the treatment of omnics worldwide. All life, they believed, human or otherwise, was one, guided inexorably towards enlightenment in the Nirvana-like state called the Iris.

Zenyatta, however, felt their teachings were too dogmatic, too distant; preferring a more personal touch, he left the order and travelled the world, helping those in spiritual or physical distress along the way. During his journeys he met Genji, a cyborg assassin struggling to come to terms with his enhanced body, and made him his pupil. Over time they grew close, and by the time they parted ways Genji had become a new man, ready to confront his demons.

Some time later, Zenyatta (and the world at large) was rocked by Mondatta's assassination in London during a pro-equality rally, carried out by a terrorist organisation known as Talon. As things stand at his current canon point, he's still coming to terms with his brother's death, and has yet to decide whether to involve himself in the coming storm as Talon and the new Overwatch prepare to square off.

Personality Blurb: Zenyatta is calm, philosophical and wise. Seemingly unshakeable, he's the robot you would most like to turn to in a crisis, always ready to soothe a soul in distress and guide those lost along the path to enlightenment. Admittedly, he can sometimes be a little obscure- he's a fan of aphorisms and the occasional winding metaphor- but he is both highly empathetic and endlessly patient, making him an excellent teacher for the open-minded student.

One of the downsides of being an omnic is his lack of facial expression, not helped by his self-control; around new people it can make him seem self-righteous, and maybe even a little smug. Privately, of course, he is as fallible as anyone else. He has his doubts and his fears, particularly around the Shambali; he still wonders if they can truly accept his decision to leave, or if indeed it was the right one to make in the first place, and is still grieving for his fallen brother.

All things considered, you'd be forgiven for thinking he's a preachy bore. In reality Zenyatta is friendly and inquisitive; part of what drove him to leave the Shambali was the desire to explore the world, learning about himself and the lives of others along the way. As wise as he is, there's a strangely youthful quality about him too that makes him seem far closer to his physical age than you'd think, for better or worse. There is simply so much to experience, and he'll never turn down the opportunity to try something new or tease out a new idea. He's quick to laugh and has a dry wit of his own that isn't above teasing, albeit in a gentle sort of way.

Nor is he afraid of getting his hands dirty. Unlike many of his brothers and sisters, Zenyatta is not a pacifist. While he would prefer to solve conflicts peacefully wherever possible, he also believes that measured violence may sometimes be necessary to protect those who cannot protect themselves. It is not an easy line to walk- but he is, as he would readily admit himself, as much the student as the master before the light of the Iris.

Preferred Essence(s): Right now I'm thinking about The Velveteen Rabbit! I love the idea of him channeling something comforting and gentle, but also self-sacrificing- not to mention the whole object-becomes-"real" rebirth story seems especially fitting for him. I'm also considering Pinocchio because. well. real boy!!
Looking For: See above. Stories about things coming to life or with big philosophical themes work really well for him!

Appearance: a robutt. If I do go for the Velveteen Rabbit...

Abilities: ... I think "become real" could be interesting to play with: the ability to temporarily become human and/ or turn into a real rabbit as he performs good deeds. I also like the idea of having plague-related powers. sorry you have scarlet fever now :(

Quirks: Maybe integrating a few plush rabbit features into his design, like floppy ears/ threadbare tail/ worn out bunny feet, etc? Also having a weakness to fire.

Goal: Growing, learning, meeting new people, and helping put the world back together! He's got a tendency to accidentally involve himself in everyone's Deep Seated Issues.
gr1m: (Default)

[personal profile] gr1m 2020-03-30 09:16 pm (UTC)(link)
Once again I'm too tired to log out of this account, but you know who I am pfff.

We've had long talks over Discord about Velveteen Rabbit Zen and by lord it is pretty darn fitting, and I'll keep thinking it because of the certain twists the story does take and how fitting some of it does strike with Zen.

Become Real would really be an excellent ability and pairing it with doing good deeds to perform it. You can also do some other-side of the coin of being able to heal or at least soothe and take mind off the pain or whatever until something can be done for another ability.

Appearance wise you know I vote for giving him plush rabbit features and even integrate it in to his clothing- and a good quirk could def. be a weakness/aversion for fire.

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nobleoftheredrose: (Default)

Lorenz | Fire Emblem Three Houses

[personal profile] nobleoftheredrose 2020-03-30 10:31 pm (UTC)(link)
Player: bun | [plurk.com profile] bunnymoonvii
Character: LORENZ HELLMAN GLOUCESTER
Canon: Fire Emblem Three Houses, Azure Moon or Verdant Wind
Age: 24
Bio Blurb: (optional: Wiki.)

Personality Blurb: Lorenz takes his role of a nobleman seriously, very seriously. this makes him come across as a snooty stuffed shirt most of the time. Despite this, he's actually quite sincere and noble in the other sense of the word. He believes a noble's duty is to use their status help the people and he will always come to someone's aide. He's highly critical of nobles who are selfish, or use their status for less than savory actions.

Preferred Essence(s): The Beast from Beauty and the Beast
Looking For: Anything princely or related to roses. Or both

Appearance: Fabulous

Abilities:
- Lance prowess
- Horseback riding
- Some magic
- Crest of Gloucester (Occasionally strengthens the power of magic and lets him use the relic weapon of his lineage)

As for essence related things, Beast transformation, super strength, heightened senses, other beastly things?

Quirks: Not sure

Goal: To meet people from other walks of life outside of Fodlan
Extra:
Questions: Can he get a house full of invisible servents?
bloodinbloom: Art by: BubblePlash @ dA (All about smiles)

[personal profile] bloodinbloom 2020-03-30 10:46 pm (UTC)(link)
Hmm... I thought about The Beast before as an Essence so... Quirk suggestions of like the Disney version's temperament sometimes springing up. Or maybe prolonged periods of solitude make him act more animalistic?

As for Essence suggestions, maybe give The Rose Elf a look? Powers he could have are like maybe some plant/flower manipulation, being able to travel through them, and shrink down to be tiny. Spy on any shady nobles through them too hehe.
talkyourwayout: (Smug)

Louie Duck | DuckTales 2017

[personal profile] talkyourwayout 2020-03-31 12:35 am (UTC)(link)
Player: Satyr | [plurk.com profile] dolewhip
Character: Llewellyn "Louie" Duck
Canon: DuckTales (2017 reboot), post-Moonvasion
Age: 11
Bio Blurb: (optional: Wiki.)

Personality Blurb:
Louie is a preteen con-artist, although he has recently learned a thing or two about scheming his way to riches. The boy has gained humility and perspective... But he still likes money and "nice things", and he's still a little con. He just now knows how to channel his cleverness - or sharpness - and ability to see all the angles into productive things. Still, Louie likes to take the easy way out. He's usually pulling the least of the weight in any group task, and he generally just exerts minimal effort whenever possible - except when his family's in danger, or he himself is. He's good at making this work for him, too, being skilled at using minor manipulation to get his way. It's more than notable, however, that Louie is lazy in no small part because he fears that true effort on his part will not be rewarded. He has said that he lacks the skills the rest of his family possesses, although he has learned from his Uncle Scrooge that he has his own gifts. He has the ability to pick apart a situation and see the patterns. This is also shown in his ability to delegate and the people skills he can use to charm or manipulate others, depending on his intent. While he isn't delicate in his speaking, he's sensitive in certain ways, and that's something to remember. In the episode "The Secret(s) of Castle McDuck", for example, Louie doesn't react angrily to finding out Dewey's been keeping secrets about their mother - as Huey does. Instead, he gets quiet and withdrawn - he's been hurt, and he reacts with sadness.

Preferred Essence(s): Puss-in-Boots, who cons both for his own gain and that of those close to him.
Looking For: Open to other tricksters, with a preference for tricksters who use their smarts for good.

Appearance: The green one. Except, you know, he'd have boots.

Abilities: No magical or supernatural skills, but he's got his cleverness. His Puss-in-Boots Essence might make him more agile, and I'm thinking of some kind of claw-themed weapons again, but would like other Essence-based ability ideas.

Quirks: I'm using the chasing mice thing again if I go with Puss-in-Boots.

Goal: I miss playing this garbage child in a game, and I feel like Season 2's ending gave me so much new ground to cover with him! Let's make him have to help people, even if we know he only came here because he was dragged in by the Storyteller's underlings.
Extra: N/A
Questions: Okay but seriously, would the journal display his name as Llewellyn Duck please say yes.
sorry_isthatokay: (08)

[personal profile] sorry_isthatokay 2020-03-31 10:10 pm (UTC)(link)
For some reason I thought of Robin Hood, who wouldn't exactly fit Louie but he'd still get to wear green XD

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Robin Hood Essence

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nanoscope: (Default)

Ana Amari || Overwatch

[personal profile] nanoscope 2020-03-31 03:54 am (UTC)(link)
Player: CS | [plurk.com profile] pocketnoivern
Character: Ana Amari
Canon: Overwatch (post Valkyrie)
Age: 60
Bio Blurb: (optional: Ana's Overwatch Wiki page.)

Personality Blurb: Hardened soldier, team leader, and caring mother all rolled into one. Ana is no stranger to conflict and warfare, and always makes sure her comrades are healthy and protected. She is frequently referred to as 'Mama Bear' by her teammates, and has a very strong sense of duty and justice within her. She strongly believes nothing is more important than protecting loved ones, which is a belief she instilled in her own daughter. She is not afraid to get fierce in a fight, even despite her age. However, she is not a merciless soldier; she feels remorse for those she has killed in combat, and never kills more than necessary. Her sense of duty and her desire to help both those she cares for were enough to even pull her out of 'retirement', masking her identity as a bounty hunter in order to keep protecting those who cannot help themselves. She's also not afraid to tease her friends and comrades once in a while, though always in a good-natured manner.

Preferred Essence(s): Bastet from Egyptian Mythology
Looking For: Personally I'm kind of invested in Bastet because I think it fits her pretty well, but if anyone has any other suggestions I'd love to hear them!

Appearance: Link 1, Link 2

Abilities: There's a lot I can play with in terms of having Bastet as an Essence! Obvious ones I'm thinking of are being able to transform into a cat and speak to cats at will. Was also thinking of giving her different 'feline' traits (enhanced balance/senses, landing on her feet, increased speed, etc.). I'd also love to play with her creating ointments for healing/protection/inducing sleep/etc., since one of Bastet's domains is perfume/ointments. Those are the big ones I was thinking of, but there's probably more I could come up with as time goes on!

Quirks: I'm not 100% sure for a quirk for Bastet. I could do some feline quirk for the lolz, but I was also considering making Ana be drawn to mothers/maternal figures, given Bastet is a goddess of fertility/pregnancy/children. Still deciding, though.

Goal: Honestly it's been a long time since I've played Ana and I'd love to give her a home once again
Extra:

Questions: N/A
Edited 2020-03-31 04:04 (UTC)
gr1m: (Default)

[personal profile] gr1m 2020-03-31 04:05 am (UTC)(link)
I'm still too tired to log out of this account, and I've got nothing constructive to add here because of all the brainstorming on Discord, so

POINTS AT

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turbodew: (Dewing it Dewey style)

Dewey Duck | Ducktales 2017

[personal profile] turbodew 2020-04-01 09:33 pm (UTC)(link)
Player: Xae | [plurk.com profile] Tsukeru
Character: Dewford "Dewey" "Turbo" Duck
Canon: Season 2 maybe, not decided yet
Age: 11
Bio Blurb: Wiki

Personality Blurb:

Dewey is the reckless, (relatively) fearless adventure-seeker of the triplets. Always up for a good treasure hunt even if he cares little about the treasure itself and more about the danger that comes with it. Often times, he tends to overdo it and gets into more trouble than he should but it is something he works on (plus has the help of his family). He tends to "Dew" terrible puns and enjoys having heaps of attention pointed in his direction. At one point he even attempted to have Only Child Day because he is the middle child. Extremely loyal towards his family and friends, often going out of his way to help them. Yet when he feels betrayed by one of his trusted people, Dewey takes it very hard and is slow to forgive. Even outside of adventuring, Dewey is extremely active - enjoying normal activities such as sports and can have a tendency to hide big secrets even from his own siblings. He's not the sharpest crayon in the bunch intelligence-wise but that's why he has others around. Dewey is usually upbeat and doesn't tend to get dragged down so when it happens, it's pretty bad.

Preferred Essence(s): Peter Pan
Looking For: Other essences that would put him into an adventurous role while still being a good guy.

Appearance: The blue one. As Peter Pan it'd be like this except in blue.

Abilities: Flight - it would start as hovering over land/water at first and work up to higher limits. Skilled swordsman - excellent at fighting in general. Mimicry - able to copy voices and sounds. Staying young - he'll never get older. Danger sense - can sense when he's about to be in danger. Dewey will start with a small island where he lives and it will "come to life" whenever he's there. It will expand to include more adventurous places as he gets stronger. Eventually, he'll work up to being able to will things into existence (NPC characters such as random mermaids/pirates will be the last stage).

Quirks: He'd be forgetful of things such as people and adventures if they aren't around or he's reminded of them.

Goal: Wanting him to make meaningful connections and learn lessons that will truly stick with him despite his quirk. Also just enjoy playing him in this great setting.
Extra: I'm also considering another character who is from a non-popular canon, trying to get back into the swing of RP and this game is easy-going and fun so...
Questions: Nope.

[personal profile] talkyourwayout 2020-04-01 09:48 pm (UTC)(link)
Oh man, I love those powers and I really dig the quirk, too! I have nothing to add, tbh, but I'm excited!

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Huey Duck | DuckTales (2017)

[personal profile] goingbythebook 2020-04-01 11:04 pm (UTC)(link)
Player: Zumi | [plurk.com profile] zumidotexe
Character: Hubert "Huey" Duck
Canon: DuckTales 2017, post-season 2
Age: 11
Bio Blurb: (Wiki.)

Personality Blurb: Huey Duck, despite being a pre-teen child, is intelligent beyond his years. He spends his time in study, wanting to unravel all the mysteries of the universe, and before he's 20 if he can. He's a Senior Junior Woodchuck (roughly equivalent to the Boy Scouts) and is DARN proud of the fact. He often follows their rules to the letter, always has his Guidebook on him, and writes down all new mysteries to document them for the cause- which, since he's adventure capitalist Scrooge McDuck's great-nephew, is a LOT of mysteries.

While Huey's certainly smart, he's also a kid. He's active, experiences simpler emotions rather than the more complex sort of adults, and despite his brain does not often think things through. In fact, he thinks himself too smart in many aspects and thus gets caught up in his own ego, thinking himself right and having to be proven wrong many times before it gets through. He's the (self-proclaimed) leader of himself and his two brothers, and will go to great lengths to protect them, at times at risk to his own health. Sometimes he thinks things better for them than they do, but he means well.

Leading from that, Huey is generally kind. He's always open now to new facts, new people, and new ways of living. He does have a bit of a hero worship complex, which is currently mostly focusing on local Duckburg hero Gizmoduck, but he in general looks up to many of the adults in his life. He does, however, have a TEMPER; he's Donald Duck's nephew, after all. Don't make him angry or you'll regret it.

Preferred Essence(s): Dr. John Watson from the Sherlock Holmes stories
Looking For: Overall, looking for scholars or other academic-type figures

Appearance: Dressed like a Victorian gentleman, with some red hints; vest, the band around the hat, etc. A little too young for the moustache, but he does have a bowler hat Watson was often portrayed with. No pants, but spats because come on.

Abilities: Some slight heightened observational powers (after all, Watson did learn from Holmes somewhat). A crackshot when aiming a weapon (or anything being improvised as such). Permanent advantage on medicine check rolls, so to speak. Eventually whatever he writes can come true to varying degrees (think of the end of the Futurama episode "The Day the Earth Stood Stupid"), with that levelling up as he goes along. At first that'll just start with written suggestion that can be shaken off, but will eventually turn into being able to summon creatures or literary heroes for a given attack/set of time.

Quirks: He'll dip into increasingly flowerier speech the more excited he starts to get about a subject

Goal: Honestly, just looking to have some adventure with him, expand his personality, and see where he goes~
Extra: I picked Watson over Holmes himself because, while Huey fashions himself a detective of sorts, he is... not. He's also, despite being the leader, the support role, just like Watson with his loyalty and friendship to Holmes. While he's active, he's not AS active as say, Dewey. So any alternate suggestions could certainly follow these same sorts of roles! Not necessarily the sidekick, but certainly the deuteragonist.
Questions: N/A
Edited 2020-04-01 23:10 (UTC)

[personal profile] talkyourwayout 2020-04-01 11:15 pm (UTC)(link)


Couldn't find the hand-lick gif from Town Where Everyone Was Nice this time around. I'm going to keep an eye out, so to speak, for the scholars and such but man Watson is really perfect, tbh. I love what you've pointed out about the support role thing! Those abilities are great! (And the medical skill will come in handy I'm sure!)

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no_reload: (Default)

Reaper | Overwatch

[personal profile] no_reload 2020-04-07 03:21 am (UTC)(link)
Player: Vette | [plurk.com profile] apomorphine
Character: Reaper (Previously Gabriel Reyes)
Canon: Overwatch
Age: Eternal suffering has no age. Joking; he's 58 years old.
Bio Blurb: (optional: Reaper’s Wiki.)

Personality Blurb:
Reaper is a calculating, strategic asshole. Years of warfare have molded him into a weapon first and what’s left of a human being last. He uses his dramatic outfit and overt sarcastic rudeness to keep people at a distance, no stranger to acting out when it will suit his purpose and current plan. He deals in the currency of information, but he also isn’t above selling his skills if it earns him what he wants. He is deeply driven, deeply bitter, and deeply distorted.

He is a man who has and guards his secrets close to the chest. In the words of Tony Stark: “his secrets have secrets”. He formulates plans, carries them out, is willing to train and make bargains for advantages that land him with his many goals. While he might seem to have simple motivations, they are highly complex and multi-layered. The best way to beat an enemy and pin down an ally is to have them underestimate what one is capable of.

For all his planning, he is also a deeply divided and struggling individual. Chronic pain, twisting changes and a shattered moral compass have left Reaper with a sadistic side. He doesn’t fear death or pain or torture or confrontation, making him willing to sacrifice everything he is because, well, he’ll just come back for revenge after. And if it gets him what he wants, mission accomplished.

Preferred Essence(s): La Lechuza – Murderous shape-changing owl witch hellbent on avenging wrongs done against them.
Looking For: Latin American or Mexican folklores mostly.

Appearance:
Reaper 01 & Reaper 02

Reaper takes the death aesthetic very seriously, modeling his appearance partially on a barn owl, which is a symbol of death in Mexican lore and covering that in black. Aside from the skin above his elbows, he is covered head-to-toe in material and body armour. His clothing and his armour have the ability to dissolve into black smoke like the rest of him.

Beneath all that attire, he appears pale as a corpse. His body is in a general state of disquiet at all times, and he experiences body dysmorphia. Like the shape-shifter he can be, his physical appearance can seem liquid at times with hair constantly growing and receding, a ripping of smoke seeming to twist off of his skin.

Abilities: Reaper will retain his super-soldier physical attributes, his life stealing ability, and the ability to fall apart to clouds of black smoke. Not sure if I should let him still pull shotguns out thin air. With his folklore, he will gain the ability to control and change the weather (dramatic fog and well-placed flashes of lightning here we come) and shape-shift.

Quirks: Shape-shifting to ridiculously large animals, but mostly to birds. In legend, La Lechuza appears as a 6ft tall owl or raven or other bird of prey with a 15ft wingspan; now imagine it as a peacock or a cockatoo or even a hummingbird.

Goal: Force him to realize he might have more than revenge, and it will be interesting to see him interact with the setting and adjust to the folklore powers it grants him.
Extra:

Questions: "Haven’t I killed you somewhere before?"
gr1m: (Hello darkness my old- WHAT DO YOU WANT)

[personal profile] gr1m 2020-04-07 03:36 am (UTC)(link)
Look, I'm forever lazy right now so deal with double Reaper accounts talking I guess-

but also helpful or not idk I'm just stoked okay. We've talked about this on Discord too so.

I do suggest having his clothing just all the more dramatic and fitting of being the owl witch. Like, think about the Nevermore robes but more owl maybe. Make him look like a warlock in a way, and either love it or hate it with his dramatic tastes. Many feathers, talon-ish boots-

I could go on.

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outofyourshadow: (76)

Lena Sabrewing | DuckTales (2017)

[personal profile] outofyourshadow 2020-04-11 07:43 pm (UTC)(link)
Player: Usami | [plurk.com profile] usamichan13
Character: Lena Sabrewing
Canon: just after the first episode of S3 of DuckTales
Age: 16
Bio Blurb: (optional: Wiki.) Minor spoilers for S3


Personality Blurb: On the surface, Lena is very much a cool, rebellious teenager. Despite initially being created from Magica's shadow to enact her revenge, Lena was conscious of her own thoughts and feelings separate from Magica, and wanted nothing more than to be free from the witch and live her own life. In the everyday, she is indifferent to most things, sarcastic at every opportunity, and willing to risk some trouble to have a good time. She has spent most of her time on her own and taking care of herself and, because of her secretive nature, is used to doing things without someone else's help.

However, while Lena has a lot of street-smarts and is pretty good at reading people, she's not very good dealing with them on an emotional front. She doesn't have a lot of experience with genuinely connecting with people, and uses sarcasm as a way to hide that she doesn't really know how to interact with others. She's good at pretending that she knows what she's doing, but she can only keep it up for so long.

And after discovering that she genuinely enjoys having friends, she does everything she can to protect the people that she cares about. While she still has a lot to learn, she has recently been shown to be more open with her emotions and affectionate, after having been adopted and now living with a loving family.

Preferred Essence(s): There have been some good suggestions, like Pinocchio and the Big Bad Wolf from Little Red Riding Hood. I was also considering Ariel from The Tempest.
Looking For: Characters that were created for servitude, or characters that are more than they seem? Maybe characters that were once evil that turned good. Also, something that would let her keep using magic.

Appearance: She's a duck that's a bit taller than the triplets, but still shorter than the adult ducks. She wears a shirt that's slightly too big for her and sneakers, and has a pink streak in her hair.

Abilities: With the Pinocchio essence, I'm not entirely sure what kind of abilities she could have. With the Big Bad Wolf essence, she would probably turn into a wolf. As Ariel, she'd have a range of different magical powers.

Quirks: As Pinocchio, she would have a lot of trouble telling a lie, enough so that it'll be pretty obvious when she's lying.

Goal: It would be nice to see her grow more emotionally and make more friends
Extra: I don't think there's anything too spoilery about her canonpoint, but I'll try to be careful just in case.
turbodew: (Um hold up what?)

[personal profile] turbodew 2020-04-11 09:00 pm (UTC)(link)
Another suggestion for essence could be Merlin. He has magic and some adaptations have him as more of a servant to Arthur as well.

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ruinedsky: (happy tea boy)

Sylvain "that slut" Gautier | Fire Emblem 3 Houses

[personal profile] ruinedsky 2020-04-12 02:17 am (UTC)(link)
Player: Einir | [plurk.com profile] moxana
Character: Sylvain Jose Gautier
Canon: FE3H and honestly im not sure which timeline???? Definitely post timeskip or post-ending. Probably either AM or VW but... indecisive
Age: 25
Bio Blurb: (optional: Wiki.)

Second-born son to a noble family, but set to inherit because of his Crest. Childhood friends of his future king and a couple other future title holders, he was the oldest of the group. During the events of the game he attends the Officer's Academy at Garreg Mach (to help prepare him to inherit the title of Margrave) in the Blue Lions house with the other students from the Holy Kingdom of Faerghus.

Personality Blurb: Sylvain is a man of layers, and most of who he really is, you have to go digging for. The persona he displays to the world is that of the lassiez-faire low-effort skirt-chaser who is more interested in getting his dick wet than in anything else. He will flirt with nearly anyone, though he's most famous for flirting with girls (and subsequently cheating on them). For all the world, he believes himself to be an ideal specimen of a man, constantly bragging about himself, while also spending no extra time training to improve, or studying for class.

In truth, he projects this persona to protect himself. He acts like he wants to stand out, but in doing so he ends up blending in. He's just like every other stuck-up noble born boy, only extraordinary in how much he sleeps around. Nobody takes him seriously, and he likes it that way. It protects his friends from worrying about his real problems, and it protects him from getting marked as dangerous. Anyone who sees him as a danger means only that he's a heartbreaker.

To the people who know him best, he's responsible, loyal, and protective. He has a handful of friends he has known literally all their lives, and as the oldest of the bunch took it upon himself to be a bit of a caretaker, when they were small. Though he's covered that softness up with false bravado, he is still deeply invested in their safety and perfectly willing to put himself in harm's way to ensure it. He takes it almost as far as being blase about his own life, in some instances.

Deep down, he's actually kind of a nerd. He was an incredibly clever kid, and he's that kind of asshole who can read something once and remember it forever. He has a hidden talent for logic and black magic, and a love of strategy games. He will get very flustered if someone calls him out on this.

I wrote too much I'm sorry I could write so much more but I'll stfu

Preferred Essence(s): Lancelot
Looking For: suggestions! friends! people for him to flirt with, whether that goes poorly or not! low-stress RP!

Appearance: 186 cm tall, broad chested. Built like the soldier he is. Orange-red hair, kept artfully messy, and pale complexion from living in a cold, mountainous, overcast place. Honey-brown eyes and and easy smile. Freckles on his shoulders and chest and some on his arms.

Abilities: Minor crest of Gautier: occasionally increases Might when using combat arts
Ability to wield the Lance of Ruin
Combat Art: Ruined Sky- a powerful lance attack using the Hero's Relic the Lance of Ruin. Very effective against dragons and flying units.
Budding Talent in Reason: Sylvain has some black magic back home, and he easily learns new skills based around mathematics or strategy

Quirks: Compulsion to flirt with and an unignorable attraction to all unavailable women?
Open to suggestions.

Goal: Just to play this idiot more, and in a structured setting. Letting him be free of the social structure of FE3H and unlearn some of the bullshit. Smack the toxic masculinity right out of him.
Extra: please tell me if there are any routes or things you want to NOT be spoiled on for FE3H. I can choose his timeline based on that.
Also CW in his history for sibling abuse, let me know if you need to avoid that.
Yes this is that same Ein who keeps workshopping and not joining I'm sorry I'm the most indecisive
Questions: any and all suggestions welcome
are you ready for this asshole?
Edited (oops big image) 2020-04-12 02:18 (UTC)
detectiveforhierophant: art from https://inaba-ismycountrytownroad.tumblr.com/ (What are you doing?)

[personal profile] detectiveforhierophant 2020-04-22 11:32 am (UTC)(link)
Dojima's gonna be a bit confused but welcome Sylvain... and then start smacking him when he goes too far.

As for powers, Lancelot has a connection to the fair folk, so maybe embracing those powers? Give him fairy wings, abilities to charm people, etc.

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spearitedaway: (back in the hizouse)

Della Duck | Ducktales 2017

[personal profile] spearitedaway 2020-04-16 03:19 am (UTC)(link)
Player: Kukki | [plurk.com profile] aurion
Character: Della Duck
Canon: Ducktales (Woo-oo!) | Post-Moonvasion
Age: 36
Bio Blurb: (optional: Wiki.)

Personality Blurb: While Della has just as terrible luck as her brother Donald does, she deals with it completely differently: she never gives up, no matter how bad it gets. When the going gets tough, make another plan, basically. Stranded on the moon? Exhaust every single effort to get back to Earth! A strategy to defeat a monster doesn't work? Try another way! Leg trapped under rubble? CUT IT OFF AND MAKE A METAL ONE. Still, she does get a bit frustrated when there's no easy way out of something. She's even surprised when parenting isn't as easy as she thought it would be!

She's high-spirited, always preferring to look at things in a positive light. She can't possibly see that Penumbra, a Moonlander she "befriended", might not actually like her until someone rephrases her experiences with her in a different way. Even when she shows off her metal leg, she thinks it's cool and can only think of future opportunities she can use it for. She's also very clever, able to see outside the box and predict outcomes rather easily.

Like the rest of her family, Della thrives on adventure. She loves the high stakes involved and learning about different culture from places other than her own. However, this can blind her to consequences, as that's what stranded her on the moon in the first place. Still, it's shown that she can learn. Her experience on the moon led her to look out for all possible exits in case a situation goes badly, and to better prepare herself. It also gave her a healthy dosing of PTSD! Fun!

Being part of the Duck family means that she has a bit of a temper, too. While hers isn't as bad as Donald or even Huey, she's been shown to lose her patience and lash out; tearing apart a book, flailing enough to knock out her brother, among other things. She also has a fun, mischievous side, setting up elaborate pranks that could even have a dangerous side. It's all about the thrill!

Preferred Essence(s): Odysseus, open for other suggestions!
Looking For: Characters who go through trials and challenges for the sake of their family, especially if they're just trying to get back home. Bonus points if moon themed.

Appearance: The one with the snazzy pilot outfit. As an Odysseus essence, she'd have curly hair.

Abilities: None I can think of!

Quirks: The desire to correct her name to "Nobody". No, idk. Wanting to set sail constantly?

Goal: I really want to explore Della's character, especially with ones outside of her canon, as this would be my first time really playing her in a setting. And, of course, spending quality time with her family! I'd also like to work through her issues and, you know. TALK about her problems.
Extra: I understand there was a Della here previously, and it's okay if people remember her being here! She just won't have any memory of that time.

[personal profile] talkyourwayout 2020-04-16 12:11 pm (UTC)(link)
Hello! I'm Satyr, planning to bring in this green squirt, and also the former Della player! Yes, I have a duck problem. Anyway, I'm really excited at the idea of Della being in the game - especially since I've never had the chance to play off of the character, myself.

It has been a while since I've gone over Odysseus's story, but I'm pretty sure other will be able to help you think of abilities for the Essence! And I'll be looking into things, too, so I can be helpful going forward.

As for the quirk! Wanting to set sail constantly or just a general affinity for being in water vessels could be really fun. I like that!

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itsasteel: (Classic villain smirk)

Steelbeak | DuckTales (2017)

[personal profile] itsasteel 2020-04-16 05:49 pm (UTC)(link)
SPOILERS for those who haven't seen season 3, episode 3 yet.

Player: Meowzy | [plurk.com profile] Meowzy
Character: Steelbeak
Canon: DuckTales 2017 | After being zapped near the end of Double-O-Duck.
Age: Late 20s. (a specific age is not given)
Bio Blurb: (optional: Wiki.)

Personality Blurb: Remember Steelbeak from the old Darkwing Duck series? ...Yeah, forget him. That is absolutely not the same character.

In the Ducktales reboot, Steelbeak is still a secret agent working for F.O.W.L., but he's not very good at it (yet). Frank Angones (story editor and co-producer of the series) confirmed that this version of Steelbeak is young, only just starting out at F.O.W.L. with unearned confidence. All deadly skills, rough edges but no experience. He thinks he's ready to be in charge; believes himself to be on the same level as a veteran agent like Black Heron, only to be dismissed as just another flunky. It seems to hurt his feelings to be underestimated like that. There's some self-esteem issues there.

The trouble with this version of Steelbeak is that he's not exactly the brightest bulb in the bunch. ...At all. When Launchpad beats you in a game of poker (without actually playing poker), you know you're at the bottom of the intelligence ranking. In itself, that wouldn't be too bad, but he doesn't take criticism very well either. He refuses to accept that he could improve. The most interesting way this plays out is that when he gets his hands on a ray gun that can be used to either turn people very smart or very dumb, he doesn't use it to make himself more intelligent. Instead, he tries to amplify the signal to make everybody else dumb. Instead of 'fixing himself', he hopes to kick everyone around him down the IQ ladder to make himself smarter in comparison. It implies a level of pride and ego that's quite dangerous.

Steelbeak's temper is barely kept in check and especially when he gets called stupid (or when something else gets called stupid and he takes it personally), he kinda loses it. He's not a gadget kind of guy, he's more of a brute force kind of guy. Problem solving, in his book, usually involves either his fists, his beak or some kind of weapon. As Frank mentioned Steelbeak was in prison for cockfighting before getting recruited by F.O.W.L., it's easy to see how that lifestyle transitioned into being the 'muscle' for a secret organization.

Despite being kind of a graceless goon, Steelbeak does still have a flair for what he refers to as 'classic villainry'. This comes complete with really, really bad quips.

Preferred Essence(s): Don Quixote, maybe? (Quixote's main goal was to be a chivalrous knight as opposed to villainous spy, but he was still a hotheaded buffoon who, after securing a suit of armor, adopts an overdramatic persona and proceeds to pick fights with just about everyone and everything.)
Looking For: Characters with either a focus on stupid antics, hotheadedness or maybe a prosthetic in reference to his beak? He's not really suave/secretive enough in the reboot to warrant a spy-type character essence.

Appearance: Have a screenshot! Maybe he could have a metal helmet, too? And instead of a big feather poking out the top, it's his comb.

Abilities: Lance wielding? Or horseback riding? Don Quixote doesn't really have any actual skills, he's just a bit of a lunatic in a suit of armor.

Quirks: Extreme denial- but he already had that. Or flairs of being overdramatic, but he already kinda has that too. It feels like occasional hallucinations are maybe a bit overkill as a quirk.

Goal: Maybe acknowledging his own faults instead of blaming other people for his shortcomings. Not only that, but overcoming those shortcomings and growing as a character. Plus, this guy needs friends who treat him right- he's surrounded by jerks in canon.

Extra: I know that we technically have more potential characters here in the Workshop than the 6 character cast cap allows, so if everyone above me wants to go through with applying, obviously I'll take a step back. It's no biggie! (I mean, who is a more worthwhile addition to the cast? Steelbeak or literally anyone else? Hahaha.)
Questions: None.
turbodew: (I dunno)

[personal profile] turbodew 2020-04-17 06:57 am (UTC)(link)
Yes, more birbs to flock to this game. As for powers, if you go Don Quixote you could always turn his "abilities" into something more magical. Such as him being able to summon his armor like Gizmoduck does, perhaps his lance is unbreakable (or close to it). I see mention that Don Quixote's books are burned by those close to him so perhaps he could be able to wield fire magic of some kind. Also that he believes this medicine can cure injuries but actually makes them sick so - maybe something along the lines of being able to poison others with the things he makes.

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divine_braid: (Default)

Duo Maxwell | New Mobile Report Gundam Wing | Peter Pan

[personal profile] divine_braid 2020-04-17 08:05 am (UTC)(link)
Player: Sailor G | [plurk.com profile] sailorgundam06
Character: Duo Maxwell
Canon: New Mobile Report Gundam Wing (just after Preventer 5, before Frozen Teardrop)
Age: 17/18
Bio Blurb: (optional: Wiki.)

Duo's first bits of canon are in the EW novelization as a nameless orphan running with a gang of street kids. He picks up the name Duo as a result of the gang's leader, who called himself Solo, after a plague nearly killed all the kids in the group. Duo had broken into a hospital and stolen medicine for them, but Solo still succumbed to the illness. When Solo told Duo he would always watch over him, Duo picked his own name to reflect that, "You were Solo, but we'll be Duo."

Duo eventually ends up leading the gang and they're next seen stealing food from street merchants. A priest is nearly trampled by the group, and feels sorry for them, knowing they were all orphans from a war that had happened on their colony before the plague. He finds out where the kids are squatting, and takes them all in to his church. There, Father Maxwell and the head nun, Sister Helen, take care of the children and work to get them adopted into families. Duo keeps getting sent back, and Father Maxwell decides that he will try to get Duo to become a priest. However, another rebellion breaks out around them, and the church is taken over as a base by the rebels, holding the priest, nun, and Duo hostage. Duo escapes, promising to return with the mobile suit the rebels want so that they'll go away and leave the church alone, but, after he steals the suit, he returns to find the church destroyed. Sister Helen is injured, and Duo tries to help her, but he doesn't know how. She dies there, leaving Duo alone once again.

Fast forward a few years, and Duo now known as the sole survivor of the Maxwell Church Tragedy, and the cops joke that he must have made a deal with the devil to survive. He manages to stow away on a salvage vessel that's traveling between space colonies, but, after a few weeks of him evading capture by the ship's crew, they finally catch him. The leader of the group, an old scientist who called himself Professor G, is impressed with Duo's skills and wants to know who the kid is. Duo introduces himself as Duo Maxwell. When G asks if he means likes "Maxwell's demon", as in the scientific meaning, Duo corrects him. "I'm not a demon. I'm the God of Death."

Duo finds out that Professor G is part of a resistance movement working to take out a secret organization infiltrating the Earth Sphere Alliance. The Order of the Zodiac is blamed for being behind the assassination of the colony leader, Heero Yuy, who is an advocate for peace. His death sparked the movement of the rebels, deciding that OZ needed to be eliminated. Five scientists joined together to create the perfect weapon, but they had to split up before they could complete it. On their own, they attempt to recreate it with help from the Barton Foundation, a powerful company also looking to take out OZ, but for their own nefarious purposes. They want to carry out a mission called Operation Meteor in which they plan to drop a space colony on Earth, creating a nuclear winter. In its wake, the five mobile suits being created by these scientists would descend to Earth and take over. Deciding he wanted no part in it, Duo attempts to destroy the mobile suit that G is creating. G convinces him to steal it instead, go to Earth ahead of the colony drop, and take out OZ before the Barton Foundation can have its way.

Commence the main storyline. That's in the wiki. There are several manga that are dated to take place in the year between the end of the series and the OVA.

The five pilots attempt to figure out where they now stand in this new world that they've helped create. Duo drifts. Mostly, he does salvage work, continuing to meet up with G's old group, The Sweepers, and with the other pilots, but never quite settling down. He keeps getting in trouble and having to disappear for weeks at a time. He gets tangled up in several situations (through four different manga side-stories), and comes to the conclusion that, because his identity as a Gundam pilot isn't secret, he can't keep Deathscythe. It's too dangerous, and too many people want it for various reasons, both good and bad. So, after talking it over with the other four pilots, they gather the Gundams and agree to send them into the sun... all but one. Wufei protests and keeps his Gundam instead.

This is where the plot of the OVA, Endless Waltz, fits in. That's also in the wiki. Following that is one small manga called "Preventer 5", which is below.

Not quite a year later, as several high ranking Earth Sphere officials gather to celebrate Relena's birthday, the party comes under siege by a group calling themselves Epyon de Telos. The Preventers gather together the five former Gundam pilots again to help with the hostage situation of most of the government's top leaders. The group gather together and create a plan to get inside. Duo agrees to go in disguised as a member of this new group and pretend to shoot Wufei with blanks, hoping that this action would get him sent down into where the officials are being held. Then, being on the inside, he could coordinate with Quatre in getting the hostages out of harm's way while Wufei, Heero, Trowa, along with the other Preventers, would then engage the hostage takers and take them out.

(This manga basically leaves off here, having illustrated and described the entire plan... so one is left to think it either worked and that was the story, or that the manga was potentially left unfinished... as production, storytelling, and schedules were unfortunately a mess with this entire series.

I don't play with the Frozen Teardrop canon... it takes place in Duo's future anyway, and reveals some weird plot points that really don't affect my character in any sort of retconned way, so I just play him from a canon point that's before it takes place.)

Personality Blurb:

Duo lives up to his name. He blows hot and cold, depending on the situation. Often times, he presents himself as a carefree spirit, quick with a smile and a darkly humored joke. He comes across as someone who sees what he's doing as a game. However, that's completely not true. Duo sees his life as anything but a game. Duo has severe survivor's guilt. His earliest memories are of being on his own, knowing that his parents are dead. He saw his best friend die from an illness that he himself never contracted. He saw the two people who were the only ones he knew as parental figures killed in a rebel strike. Yet, he still lives. This damages him greatly, and leaves him with a sense of his life only being a fluke... that he's only alive because either he really is the God of Death, or he's just managed to get by on sheer dumb luck. Duo has it hard, yet he somehow always manages to survive, and that takes a toll on the teenager's psyche. Duo has abandonment issues. Anyone who gets too close to him dies, so he keeps everyone at arm's length. If he doesn't get close, doesn't get attached, then either they won't die or it won't hurt as much when they finally do. Duo acts like an open book. He's talkative, outgoing, and even says he doesn't lie. But he often twists the truth, hiding behind a cheerful mask. When it comes down to it, Duo takes life very seriously... except for his own. He throws himself in harm's way because someone has to do it and it might as well be him. In his head, he's supposed to be dead three times over, so why not him doing the dirty work? When it counts, Duo can be stealthy and sneaky for infiltration. And, while he might get caught in battle because he's not really an amazing soldier, he's good at breaking out once he's in. There isn't a lock he can't pick or a security code he can't hack. He tends to point this out a lot, acting a bit cocky at times, but he's confident in what he knows how to do, and with good reason.

That's not to say that Duo doesn't have a serious side. When it all boils down, Duo knows what he's gotten himself involved in. He takes it very seriously. He follows the news, he stays on top of information, he's careful. For all the joking and loud behavior, childish acts, and crazy stunts, Duo's not a fool. He's just careless when it comes to himself.

Preferred Essence(s): I was thinking either Peter Pan or Huck Finn.
Looking For: I'm kind of set on this now after debating between Peter and Huck for a while.

Appearance: Duo has long chestnut hair that ends just below his butt. It's thick and straight, but he usually keeps it back in a braid, which gives it an acquired wave. He has overgrown bangs that hang down in front of his face and cobalt blue eyes (deep blue, almost violet). Duo leans towards the bad boy look when left to his own devices... motorcycle jacket, leather pants.

As Peter Pan, the character is described as wearing essentially nothing but foliage, and that would be hilarious, but I kind of want to give him a bit more than a slightly more dressed Tarzan look. Possibly some ragged looking clothing that's been repaired with foliage to give him that runaway/wild child look. Not Disney animation style, but also more than just leaves and vines.

For Huck Finn, obviously there's the straw hat and well-worn clothing of a runaway orphan in early 1800s rural America.

Abilities:

As Peter Pan, Duo would eventually develop the ability to fly. It would be awkward for him at first, but it's a trademark of the character. I also would love for him to have the ability to either summon a fairy spirit for a set amount of time and possibly do some sort of shadow magic, like create a shadow clone of himself or something.

As Huck, I'm a little at a loss. Huck gets away with a lot of lying and trickery, but also has a strong moral code that goes against what's been trained into his conscience in regards to the value of human life regardless of race. So, I'm a little torn between Duo developing perhaps a power of illusion or something along those lines. While Duo doesn't outright lie, he does twist the truth fairly often to suit his needs in the moment, and he's good at hiding things. This would fit right into his personality.

Quirks:

Duo will likely develop the desire to be a prankster. Peter Pan is rather "untamed" in a way because of his somewhat wild life and lack of contact with general civilization throughout his story and this would likely ramp up Duo's more playful aspects of his personality. Duo's not much of a prankster, per se, more of a joker in canon, but adding this prankster side would definitely be something coming from his aspect.

Goal: Just to have fun, I guess? LOL... and widen my own participation by adding a second character.
Edited 2020-09-18 04:10 (UTC)
wyvern_friend: (It has been a pleasure)

Cherche | Fire Emblem Awakening

[personal profile] wyvern_friend 2020-04-21 02:21 am (UTC)(link)
Player: Name | [plurk.com profile] flutterpony
Character: Cherche
Canon: Fire Emblem Awakening
Age: 20
Bio Blurb: (optional: Wiki.)

Cherche grew up in the Duchy of Rosanne, a small country on the continent of Valm. When she was young she was training to be a healer, and might have stayed on that path. But because she desired 'adventure,' Cherche ventured into the nearby Wyvern Valley one day. There she came upon a sickly wyvern. She tried to help and got a burn scar on her shoulder for her trouble. The wyvern tried to resist, and got bopped on the head with a heavy staff for it's trouble. Despite this, she and the wyvern became fast friends and Cherche gave her the name Minerva after a legendary hero. Minerva recovered her strength quickly and Cherche discovered a talent for aerial combat.

Her talents were quickly recognized and she eventually became the most trusted vassal of Rosanne's duke. A foppish womanizer, Virion was hardly the ideal lord. Cherche got to know him well enough to know better though. (That is, that he's a foppish womanizer who is far smarter than he looks and has considerable hidden depths.) She probably would've served his household peacefully for most of her life if not for the conqueror.

Walhart, the great conquering general started bringing country after country under his heel in a grand quest to unite the entire world under his banner. It was only a matter of time before Rosanne fell under his eye. When the attacks came, and it was clear they were doomed to lose, Virion fled the country essentially handing it to the invaders. This was condemned as cowardice by his people, but Cherche knew he did it to spare their people the crushing defeat and many deaths that opposing Walhart's army would cause.

Meanwhile, the Halidom of Ylisse was entering reluctantly into a war with the nearby country of Plegia. Virion had joined their cause secretly, posing as a traveling archer, in hopes of finding trustworthy allies. He fights alongside Prince Chrom and his shepherds until the defeat of the Plegian king and then returns to Valm to see what he can do about his lost lands. For two years, Ylisse was peaceful. But in Valm Walhart's war machine was gearing up again, this time with the intent of crossing the sea and conquering the next continent on his list. He and Cherche warn Chrom of the coming threat and urge him to act. Cherche joins the cause as well and she and Minerva fight bravely. Walhart is eventually defeated. And then they go on to fight a resurrected evil dragon god and save the world. Like you do. She gets to meet her son from the future though.

Personality Blurb:

Cherche is introduced to the army as Virion's vassal, and she is very good at her job. She manages his schedule, maintains his gear, and offers him (sometimes scathingly honest) advice, and helps him train. Cherche always speaks politely and eloquently, even when upset or angry, and usually with a smile on her face. Although her bright, disarming smile even when angry can be seen as intimidating. She makes no secret of her disdain for Virion's womanizing and lackadaisical attitude and yet is quick to reassure him that what happened to their homeland was in no way his fault. It is very telling that she stays by his side even though his lands have been lost and his fortune gone. Several people, including Virion himself, have pointed out that she could leave at any time and her only response is that she knows. But her sense of loyalty is strong.

Aside from that, Cherche is also a kind, gentle woman with strong maternal instincts. She frequently offers to cook, clean, and mend clothes for many members of the army. She also appreciates when others help with the chores, embroidering a handkerchief for Stahl to thank him for helping with the laundry. Going out of her way for someone else is never a problem and she readily agrees to help Miriel with her research into human/wyvern communication. And even though Vaike injured himself recklessly provoking Minerva into a fight, Cherche still takes the time to tend his wounds. More than once. Although this act of kindness does come with a stern lecture.

The flipside of this caregiver mentality is her tendency to meddle in other people's problems. Lon'Qu has no wish to discuss his past, but Cherche still pesters him until he allows her to help. And even though Henry expresses a preference for dealing with animals over his fellow humans, she insists on taking him on patrol with her so he can get to know other humans better. And while she is kind, Cherche has no problem scolding her friends or offering them criticism either. When she catches Frederick watching her train, she reminds him that a gentleman would announce himself rather than spy on a lady. And she dashes Ricken's hopes of being a wyvern rider when she reveals that he simply doesn't have a talent for getting along with wyverns.

Despite her delicate appearance, Cherche is extremely brave and takes to the battlefield with everything she has. Even when she was a child in training to be a cleric she was brave enough to enter Wyvern Valley. And not long after, according to her supports with Vaike, she was riding Minerva to school every day. She's willing to spar with Nowi even when the latter is in her dragon form, although she mostly took on that task because Minerva was tired. But although she certainly won't shie away from a fight, she admits to Gaius that she detests fighting. But she takes up arms anyway because there are people she wants to protect and a homeland she hopes to one day restore.

Cherche takes a lot of pride in her fighting ability but is always ready to teach others or learn new techniques herself. As she says when she offers to teach Frederick a secret technique passed down in her family, it may turn out to be to her benefit. After all, they're on the same side, and he may one day use that technique to save her life. But she was equally willing to ask her own son for pointers on aerial battle, admitting that she had much to learn from such a skilled rider. And even outside of battle she's still happy to help her comrades improve. She teaches Donnel a number of domestic skills such as cooking and sewing. As she explains to Gerome, sometimes no matter how strong you are you cannot change fate alone. But with everyone working together and steadily improving their own and each others skills they can accomplish anything.

Cherche also has a very odd sense of aesthetics. She thinks the heavy armor that Kellam wears is adorable. And that it would be even cuter with more spikes. Big pointy ones. Bugs and lizards are cute too. Wyverns especially so. Her own wyvern, Minerva, is very important to Cherche. They've been together since Cherche was only nine years old and she absolutely considers Minerva a part of her family. In her supports with Robin, Cherche even roped him into helping her find Minerva a date. They have a deep understanding of each other and can communicate almost as well as two humans. Most of the army can't tell Minerva's happy scream from her enraged one but Cherche swears there's a world of difference. And it is said Cherche is one of the scariest people in the army to anger because she usually threatens to feed the offender to Minerva, who seems happy to oblige.

Preferred Essence(s): Snow White, The Miller's daughter, The Fairy Godmother
Looking For: Yeah the first thing I was looking for was something dragon related or maybe a knight, but then I thought that seemed too easy. So instead I'm looking for something that leans more into the caregiver domestic side of her than the badass fighter side.

Appearance: A beautiful redhead with a disarming smile. Slight changes are possible depending on the essence I settle on.

Abilities:
-Very good with all manner of domestic skills (cooking, sewing, embroidery, etc)
-Trained in wielding staffs, lances, and axes
-Well versed in aerial combat on the back of a flying animal
-Stronger than she looks.

As far as the essence, Snow White might give her the ability to get help from friendly forest animals? The Miller's daughter might be able to actually spin straw into gold. The Fairy Godmother goes pretty far off the rails but probably some kind of magic powers. Idk suggestions welcome.

Quirks: No real ideas for this, but I'll keep thinking.

Goal: Mostly I just think it'll be fun to see how she deals with all the crazy fairy tale stuff. And how she copes without Minerva.
forachange: (grin)

[personal profile] forachange 2020-04-21 11:09 pm (UTC)(link)
Aah, it's exciting to see an FE: Awakening character! It might still be my favorite FE experience, personally. That said, it's been a while since I've actually played the game. Selling my 2DS was a mistake! But anyway...

I think Snow White is a nice Essence idea for Cherche, from what I remember! I don't really know much of the traditional fairy tale, but just going off adaptions, some ideas for powers:

-Definitely the friendly forest animal help! Maybe as she participates in Campaigns, she can also gain the ability to understand and communicate with animals in a more literal sense?

-Some kind of survival ability? Like, instead of the whole "Snow White being awakened by True Love's Kiss when she was basically dead" thing, she could have a moderate resistance to toxins!

-The ability to temporarily animate objects used in household chores! This might fit a Cinderella Essence better, but I think it could work for Snow White? And while she could control those objects for their intended cleaning/helping purposes, she could also use them for combat, perhaps!

-She can always find useful places, like Snow White finding the Dwarfs' home.

And a quirk idea... It might be a little on-the-nose, but an aversion to apples (or even a fear of them?) is what I thought of!
complementing: (Default)

minako arisato | persona 3 portable

[personal profile] complementing 2020-04-22 06:05 am (UTC)(link)
SUBJECT LINE: CHARACTER | CANON

Player: Rayne | [plurk.com profile] raynestorm or rayne#0430 on Discord
Character: Minako Arisato
Canon: Persona 3 Portable (endgame)
Age: 17
Bio Blurb: wiki page but for more info, check here

Personality Blurb:
Despite how bright and frequent Minako's smiles are at first glance, it would surprise many to know that, for a very long time, it was hard for her to smile honestly. Known as a cheerful and sociable girl when she was young, after her parents' death she had a turbulent childhood, fraught with constant confusion and loneliness as she was uprooted and passed around her relatives many times over. These formative years permanently changed the way she chose how to smile, because indeed, smiling became a choice. Her personality became a force of habit during her school years, a way to protect herself. Although she was genuinely friendly and kind to anyone she came across, she kept friendships shallow, knowing it was inevitable that she would be moving before the year's end, but unable to keep herself completely isolated either. It solidified her reputation as a nice girl that everyone knew and admired, but nobody could really claim to be a friend of.

This complicated tension between introversion and extroversion quickly unravels when Minako returns to her home town of Port Island. In spite of (or maybe because of) the circumstances she finds herself in, Minako starts bonding closely with the S.E.E.S members, schoolmates, and residents around the area. She begins to feel happy because she is truly happy, not because she has to put up a front-- and in doing so rediscovers a bold and confident side of herself that'd gone dormant after she lost her parents. Now Minako has a vitality to her that is simply bursting from her person, and it seems like she'll never run out of steam. Just as well, since she has every intention to make up for the past, and live her life to her fullest with her new friends.

Not to say that she hasn't learned from what happened to her before. She'd always been an empathetic person, but her past tendency to keep others at arms length gave her an even keener perception of others, allowing her a better understanding of the people around her. She can read their moods and who she is to them versus what they see her as, and changes herself accordingly to be who they need or who she thinks they need. While at times it might seem like she's pandering to others in this way, Minako isn't doing it to be malicious or two-faced. Rather, she does it to seek a deeper connection with her friends, and the nuanced changes in her cheerful personality are what ultimately makes her the truest self she's ever been-- a girl with a big heart, capable of bringing all types of people together. A 'zero' full of potential and affection for the people she's grown to cherish.

That affection is hard not to notice, too. Minako's warm, playful, and open-hearted way of treating others is a bright light in the otherwise gloomy and grim atmosphere of her hometown, especially after Apathy Syndrome worsens. Aside from how markedly different she looks from the average school girl, Minako has a way of seeing someone instead of just looking at them. She notices the tiny things, and endeavors to show how much she cares. She is every inch the protagonist to her own story-- neither obtrusive nor meek, capable of stirring up emotions to psyche people up, and also soothing them as crises happen and people need a shoulder to lean on. Is she a goody two-shoes? Absolutely. But more than that, she's a good person, with an awareness of her own thoughts and feelings, and a desire to express herself as honestly as possible to others. It leaves others with the impression that she has the makings of a great woman where others like her are usually just girls.

Of course, 'well-behaved women seldom make history', and that is true of Minako as well. She's been a fighter and a survivor ever since she was a child, and it's not any goody two-shoes who could meet her destiny with the strength that she did. In this sense, it's undeniable that she's brave in the conventional sense of facing danger. After all, she took her duties as field leader of S.E.E.S in stride, not backing down from fighting with the Shadows or Nyx, and in the end sacrificed herself to be the Great Seal. But she is also courageous in many smaller ways that deserve just as much recognition. Minako not only pushes through a lot of personal insecurities, she isn't afraid to raise her voice if she needs to, or to get angry when the situation deserves it. While she can get confrontational and temperamental, she will not stand to let her friends be harmed, mistreated, or talked down to. Her empathy and love of people allows her to be affected enough to stand up for what she believes is right. She is also not a person who takes much stock in prejudice or stereotypes, and she ignores most gossip at school about her and the things she chooses to do.

One of the biggest flaws that she could possess is her incredibly self-sacrificial nature. Because of the new leaf she turned after her return to Iwatodai, Minako was determined (almost desperate) to keep the happiness she'd been wanting for so long. And the way to do that was to keep it as close as she could-- that is, keep her friends as close as she could. Her friendly and cheerful nature, while a core part of her virtues, is also a vice in that she, at times, uses it to try to please everyone she meets, even if it is detrimental to her time and health. She is the type of stubborn, reckless, one-track mind person who, given the chance, would do or offer up everything to a friend to see them happy, completely forgetting about herself in the process. Because, in a very selfish way, seeing them happy makes her happy. She's the kind of dependable person that has a solution to every problem, no matter how complicated that problem is, no matter what must be done to fix it.

Who else better than this girl to be a savior of all humanity?

Preferred Essence(s): OH BOY. I have a lot of different ideas so I really need help deciding. I noticed that my potential castmate went the Greek mythology route, so I could try Nyx for the irony. Because I have FGO on the brain I was also thinking she could be one half of the Dioscuri, aka the twin gods that Akihiko and Shinjiro's Personas were based off of. Non-Greek mythology ideas are to have her be Rapunzel, or Momotarou from Japanese folklore. I'm leaning towards Rapunzel or Momotarou mostly because those seem the most fun, but I'm open to being convinced otherwise, and also to new ideas!

Appearance: If she were Rapunzel she could have loooooong hair, and but otherwise I think she could keep her usual appearance and just develop a new fashion sense to match her Essence.

Abilities: I'd like to recreate some of her magical abilities, both offensive and supportive. Momotarou would be easy, especially if I let her interact with/summon dogs, monkeys, and birds. They can help her fight! Rapunzel would be tricky offensively if I don't follow the Disney adaptation of her using her hair like a huge whip, but even in the original story she had healing tears. Nyx and Dioscuri could be general magic that I could figure out afterward (sleeping magic/space-time magic respectively).

Quirks: Rapunzel quirk could be that she very easily gets stuck in towers/high places (i.e. she feels compelled to stay in the high place until someone leads her away). Momotarou quirk could be an obsession with peaches/millet dumplings LOL or she's constantly hungry/giving away her food? Though she always is anyways. Nyx quirk could be an aversion to gates, as a nod to her own canon, or she has insomnia/sleeps during the day. Dioscuri quirk could be a constant awareness of direction, or always preferring things to go in twos.

Goal: Just here to have fun and get back into DWRP again!
Extra: Helloooo I was here before very briefly as Gwendolyn from Odin Sphere-- and muse/brain power willing, I'll return to her, but better to start off with my tried-and-true girl Minako first, especially since there's a P3/Persona cast here already!
afoolshope: (Default)

[personal profile] afoolshope 2020-04-22 11:48 am (UTC)(link)
I mean. Playing Thanatos’ mom would be pretty hilarious and awkward on top of the awkward that’d already happen.

I’d popcorn that.

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problemsoflifeanddeath: (Serious... about Go)

Fujiwara no Sai | Hikaru No Go

[personal profile] problemsoflifeanddeath 2020-04-26 07:45 am (UTC)(link)
Player: Chicklet | [plurk.com profile] ChickletLARP
Character: Fujiwara no Sai
Canon:Still not sure. Probably near the end, though.
Age: If you count the time from when he was born to canon point, well over a thousand years old, as he was born in the Heian Period but he died as an adult, but on the younger side of adulthood. (Canon is fuzzy on this, wiki isn't helping, I will try to get a closer idea during canon review. He was young to be a full on Master, I know.
Bio Blurb: He lived and breathed Go. Go was his life. He taught Go, he advised on Go, and he died because of Go (Suicide after he was falsely accused of cheating). His desire to play The Devine Move was so strong that he persisted as a spirit, haunting a - you guessed it - Go board. He taught many people to play Go by haunting them, getting to play through them until they eventually died, or in at least one case, got so good themselves that they lost the ability to see and hear him, and he began to fade...

Personality Blurb:He is, in a word, obsessed. At a glance he cuts an impressive figure in his period garb, tall hat, and long flowing purple hair. When you get closer still you see the purple lipstick and the small but tasteful earrings. When you get closer yet, you will see this serious seeming young adult turn into an utter goofball as he tries every tool in his arsenal to get you to play Go with him. Sai is... emotional to say the least. And after so long with no one able to see him, he has trouble controlling himself when he can be seen and heard. He does genuinely care for people, but often he has to work hard to put that caring before his love of Go. He makes the main character puke by overwhelming him with sorrow whenever he refuses to play. He doesn't mean to be a negative spirit, he is just very... driven. And he does genuinely grow to care for his students. It is just... the rush of being able to play after so long... leaves him with a lot of cabin fever and a loss of control and self-discipline.



Preferred Essence(s):I am thinking the Japanese folk tale of the Amabie at the moment, but am open to other ideas. Especially ghost stories, for obvious reasons.

this also came up in a discussion but not sure it counts.
Looking For: ghost stories, especially ones about games, winning, and or possession.

Appearance:
Tall, slender, wearing Heian dress generally, long purple hair, tall hat, purple lipstick, small stud earrings that look like Go stones, intense grey-purple eyes. (at least they look grey-purple to me? They're hard to see in many images and I'm shade blind.) Young but adult. Tends to look very feminine.


Abilities:
An insanely strong Go game, especially now that he is learning the modern Joseki.
The ability to affect whomsoever he is currently haunting via his moods.

I was thinking from the essence a healing ability through Go and good fortune from being hugged by him, if he sticks with the Amabie?


Quirks:
If Amabie, maybe a desire to grant wishes and the ability to stay under water as long as he needs to/float above it?


Goal:I miss this game and suddenly Sai is being as loud in my head as though I were Hikaru.
Extra: Hi, so I was here before, briefly, and very confused. Hoping to be less bothersome with my questions this time! Thanks!
Questions: I'm sure I will have many, but for the moment I'm actually okay. Thank you all. :: deep bow::
Edited 2020-04-26 12:09 (UTC)
rustyhonesty: (Tsun)

Jean Kirstein | Attack on Titan

[personal profile] rustyhonesty 2020-05-03 12:24 pm (UTC)(link)
Player: AL | [plurk.com profile] sasageyo
Character: Jean Kirstein
Canon: Attack on Titan (Chapter 72)
Age: 15
Bio Blurb: Wiki.

Jean's world (or as I gently call it 'Titan Hell') is a hellhole ruled by fear of the titans. These giant monsters are originally humans who were transformed into titans and only think about one thing: eating humans to find a way to transform back. There are three walls surrounding the last of humanity to protect from these beasts.

So far, the military that Jean's part of has been able to fight back against them and they are finally on the verge of reclaiming the most outer third of their land that was lost five years prior. Jean is part of the Survey Corps planning to take back their land and resealing the wall.

Personality Blurb: Jean is a very honest and outspoken person. He doesn't have a problem with telling his opinion, however blunt they may be. Sometimes he tells his opinion at the risk of getting into trouble or making things around him even more complicated. That just means he thinks his opinions are important enough to be voiced, even if they would be different from the general ones. The opinions are sometimes even important enough to cause a plain old fist fight. Jean shows his temperament whenever he's arguing with someone near his own status and is not above using violence to sort things out.

Sometimes he acts more selfish than he actually is on purpose. It's no secret that he tends to think about himself over others, but he does care about his friends a lot, he just doesn't show it very well. He puts effort into helping them out, but sometimes makes it seem like it wasn't for them or because of them and end up arguing with said friends for that reason. His unselfish side is also shown when he puts himself in danger to stop a titan from approaching other soldiers, so that the mission wouldn't fail. He shows little to no hesitation when he makes up his mind to do something. He's also shown to be almost breaking apart when he has to make a decision of leaving someone behind and surviving with other soldiers. He knows there's nothing he can do about a situation like that, but he still regrets he let the situation go like that.

My App for Empatheias.

Preferred Essence(s): Aladdin (Aladdin) or Beast (Beauty and the Beast)
Looking For: I want him to be this self-confident seeming guy, who actually has trouble behind his mask and even if he seems a bit rude at times, he does have a heart of gold. He has come a long journey to become the person he is, but he does still have the traits of an annoying jerk from time to time.

Appearance: Jean's most notable traits are that he has two-toned hair (brown with a black undercut) and a long face (he keeps getting called horse face). I think changing the length of his hair. With Beast he might also get sharper teeth ... or horns? Are those a thing? Or maybe he can just transform into a more beastly form (or even unwillingly if he's acting like a jerk).

Abilities: Jean has no magical or otherwordly abilities. He is good with his weapons and 3DMG and he has good leadership skills and is observant. It might be fun to introduce him to transformations or some kind of magical things.

Transformation for Beast or Magical Carpet Rides for Aladdin... idek. I'm very open to suggestions on this part!

Quirks: I'm open for suggestions for this one too, but I am interested in this!

Goal: Having fun and exploring new aspects of Jean are both very much my goals. Especially having fun since this seems like a fun game.
Extra: ♥ just hearts.
Questions: Nope.
Edited 2020-05-03 12:25 (UTC)
afoolshope: (Default)

[personal profile] afoolshope 2020-05-03 02:22 pm (UTC)(link)
I'm here for the magic carpet rides.

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rebellions: (i want my money back)

Ragna the Bloodedge | BlazBlue

[personal profile] rebellions 2020-05-06 07:10 pm (UTC)(link)
Player: Lycoris | [plurk.com profile] psychelocks | psychelocks#6295 @ discord
Character: Ragna the Bloodedge
Canon: BlazBlue; post BlazBlue: Centralfiction
Age: Unknown; estimated to be around 23.
Bio Blurb: wiki

Personality Blurb:
Let's talk about first impressions, because Ragna the Bloodedge fails to make a good one. Grumpy, rude, sardonic, foul-mouthed and generally unpleasant ─ that is likely going to be your experience with him. He's quite a malcontent on top of that, constantly voicing his displeasure with one thing or the other. It doesn't help that he's got an extremely short fuse ─ it's almost laughably easy to rile him up, and he'll always be the first to pick a fight with others. Not just verbal ones, because Ragna tends to be liberal with the use of violence, too. He rarely plans ahead, and instead charges into things blindly, which gets him into trouble more often than not. He's not the sharpest knife in the drawer, either; he's never been a book-smart type and doesn't give things much thought, which combined with his hair-trigger temper only makes it easier for others to drive him over the edge. Overall, Ragna comes off as an aggressive jerk.

Given all that it's little wonder Ragna makes a rather poor team player. In fact, he's more of a lone wolf who actively avoids human contact and tries to keep people at an arm's (or yards) distance. He's not eager to trust anyone and it can take a long while for him to warm up even to the nicest of people. Being stubborn as he is, Ragna finds it near impossible to accept help from others unless he has no other choice ─ and even then he's more likely to scoff at the person lending him a hand rather than thank them. Not only because of his distrust, but also because he's too proud to admit he might need assistance, seeing that as a sign of weakness. But most of all, Ragna is a strong-willed individual. It doesn't matter whether everyone tells him the situation is hopeless or he's been beaten to a pulp and can no longer stand up ─ he simply refuses to give up. His rebellious nature means he will stand up to anything or anyone he disagrees with and won't accept defeat. While admirable, being so driven isn't always a good thing; after all, at the beginning of the series Ragna was motivated by his hatred, rage and desire for revenge, leading him to become quite ruthless and indifferent to other people. At the same time, it means that once he finds things or people worth protecting, he will do anything in his power to keep them safe, even at the cost of his life. He's a man of his word, after all, so once he makes a promise, you can be sure he will keep his end of the bargain.

Beneath all that grouchiness, arrogance and anger management issues, however, Ragna really isn't a bad person. In fact, he's a surprisingly kind individual to people he likes and won't hesitate to go out of his way for their sake. For someone who's killed hundreds of people in his pursuit of revenge, he can be quite compassionate, too, and although he doesn't forgive easily (if at all), he eventually learns there are other things other than vengeance that are worth pursuing. He's nothing if not generous, too ─ he often agrees to treat some people to meals, even if he usually ends up spending the money he doesn't have. He cares deeply for those dear to him, especially his little siblings, Jin and Saya. He's always been very protective of them and valued their happiness and well-being far more than his own. They mean the world to him, which is why losing them caused him to become consumed by his grief and rage ─ and why in the end, he was ready to sacrifice himself for the sake of creating a world where they could be happy. His goodwill extends beyond his family, too, and in many cases he truly does mean well ─ he's just really bad at expressing it and is likely to offend someone he's trying to help. While he tries to appear tough, his heart is way softer than he'd like to admit. After all, who would expect the feared Grim Reaper to like cooking and petting fluffy animals? Let's not forget that despite all the bravery he displays in his battles, the so-called Destroyer of the World is terrified of ghosts enough to run away screaming at the mere mention of them.

So what does that all amount to? Sure, Ragna is a perpetually bitter and ill-mannered person, which doesn't make him a desirable companion ─ and as far as he's concerned, that's for the better. But under that thick layer of prickliness and sarcasm one will find─ well, more of those, but also a strong, determined man with a heart of gold that will stop at nothing to protect the people he holds dear (even if he's an asshole about it). He may be short-tempered and impatient, but even he can act like a decent, civil human being. Sometimes. And even when he decides to throw death threats around like they're going out of style, his bark will always be worse than his bite.

Preferred Essence(s): My number one choice is Dr. Seuss' the Grinch, because he's just as cranky as him (if not more). That's the one I've given most thought, though other options include Grim Reaper/Shinigami or other death personification, as per his canon nickname.
Looking For: I feel like many embodiments of death or evil could work with him… alternatively I could with something completely different that I haven't considered yet, so if there are any suggestions out there, go ahead and let me know!

Appearance: His most notable features include heterochromia (his right eye is red and the left one is green), his right arm being pitch-black from shoulder down, and finally, his hair is white. For Essence changes, if I go with the Grinch, I might be changing his hair color to green... which he definitely won't like, so he could use some sort of bleach potion if you've got any.

Abilities: He's skilled in both swordfighting and hand-to-hand combat; he will be losing his enhanced recovery and soul-absorbing powers, and as for the ones he'll gain... I'm still working out the kinks of that, but I'm thinking of drawing from the shenanigans portrayed in the animations.

Quirks: For the Grinch, I'd say disdain for celebrations, gatherings and holidays of any kind... well, more than usual. Especially Christmas.

Goal: General fun and getting back into RP after a bit of a break! Possibly getting Rags to form some positive relationships that would make his heart grow three sizes? And butt heads with everyone as usual.
Extra: This game has the exact premise I've wanted to play for ages omg.
Questions: None at the moment!
chippedsoul: (summon me now)

[personal profile] chippedsoul 2020-05-06 10:06 pm (UTC)(link)
Both of these essence would work so well mmmf. Although him being stuck with green hair would be absolutely hilariously awful for poor Rags. So I'm leaning towards the Grinch, just a smidge.

What if things go rotten or break around him?
He gets very good at stealing things?

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ancientgamer: (Default)

Atem | Yu-Gi-Oh!

[personal profile] ancientgamer 2020-05-10 05:58 pm (UTC)(link)
Player: Amanda | [plurk.com profile] mossflowered
Character: Atem
Canon: Post-Dark Side of Dimensions
Age: He's ancient. Literally.
Bio Blurb: (optional: Wiki.)

Personality Blurb: Was technically an evil spirit in the Millennium Puzzle but after spending time with Yugi, his battle with Pegasus, and the return of his memories, his truer personality emerged to show that he is a very kind, sensitive soul who cared about his friends and his people during his reign as Pharaoh. To the point that he willing sealed himself inside the Puzzle to defeat Zorc. He's also very smart and clever, able to learn the rules and master almost any game.

Preferred Essence(s): I actually want to avoid the Egyptian stuff just to be funny and mean. His signature cards were the god cards, Dark Magicians, and (it's been awhile so forgive me) I believe the Black Luster Soldier so...
Looking For: I'm not sure what exactly I'm looking for but perhaps something from the European tales, a magician or maybe one of the Arthurian characters?

Appearance: Unless his essence is something like an animal or whatever, his appearance won't likely change aside from his clothes! Just depends on what I end up choosing.

Abilities: Magic, most likely. I'M GONNA BE VAGUE BECAUSE I NEED HELP

Quirks: Same as above

Goal: Just to have fun with him, really. His journey is officially done but now he gets to have another adventure and that's pretty cool.
Extra: Someone stop Kaiba from trying to Duel him again. Please.
Questions: None
blue_ice: (blinded)

[personal profile] blue_ice 2020-05-10 06:08 pm (UTC)(link)
I actually think a trickster-type character with illusion magic would be fun for him? Loki comes to mind immediately, but I know there are likely better fits somewhere. I'm never good at this part, lol.

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drawin_on_trees: (Lookin' over there)

Skull Kid | Legend of Zelda: Majora's Mask

[personal profile] drawin_on_trees 2020-05-13 05:47 pm (UTC)(link)
Player: Groove| [plurk.com profile] wefeelgroove, wefeelgroove#2410 on discord
Character: Skull Kid
Canon: The Legend of Zelda: Majora's Mask, post-game
Age: ??? He acts like a little kid, so let's go with 10?
Bio Blurb: Wiki.

Skull Kid is possibly an ancient spirit of some sort that befriended the godlike Giants of Termina. During the first Carnival of Time, however, the four Giants decided become guardians of the land, with each one travelling to one of Termina's four regions. Everyone was OK with that... except for Skull Kid. He didn't realize that the Giants had an important duty to fulfill. Instead, he saw it as a betrayal. His best friends just up and ABANDONED him! He was devastated, and in turn he threw the world's longest temper tantrum. He became an awful brat, taking out his anger on everyone he met. To make matters worse, his pranks upset so many people that they called the Giants back to stop him, and the Giants in turn scolded Skull Kid and told him to shape up or leave Termina. Spoilers: It didn't work and he remained an annoying little shit.

Things got a little better when he met Tatl and Tael, a pair of fairies who also had no one else but themselves. The three misfits got along famously, but since the fairies were also brats, Skull Kid's behavior didn't improve much. Now he had a posse, and the three of them continued being troublemakers together. Things were going great until they jumped a travelling mask salesman in the woods. One of things they stole was Majora's Mask, a mysterious relic that housed an extremely powerful demon. Skull Kid was immediately fascinated with the mask and put it on. At first, he seemed to have control of the mask's powerful magic, and used it to enhance his tricks. However, the longer he wore it, the more the demon inside influenced him, until Skull Kid's mostly harmless pranks gave way to Majora's chaotic machinations. Skull Kid/Majora sowed discord across the land, eventually culminating in calling down the moon to crash into the earth, which would undoubtedly destroy Termina.

Fortunately, Link came to town and saved the day, gathering the four Giants and serving Majora an epic beatdown. Skull Kid was saved from demonic possession and was immediately apologetic for his actions. He also got a long overdue reunion with the Giants, and he finally understood that they didn't just abandon him, and that they still loved him.

Personality Blurb:

Skull Kid is a... difficult child. He's rude, obnoxious, and doesn't know how to conduct himself in polite society. He loves to play pranks, including but not exclusive to vandalism, petty thievery, causing minor injuries, and humiliating people. He's self-centered, and he doesn't care if he makes anyone angry so long as he gets a laugh out of it. He doesn't have a family or any kind of positive adult figure in his life, and the friends he does have are also social outcats, so his grasp on the concept of right versus wrong is tenuous at best.

Here's the thing, though: Skull Kid doesn't play pranks because he's inherently bad. He does it because he's acting out. Being left behind by the four Giants scarred him for life, and now he has the most intense abandonment issues in the known universe. Of course, his bad behavior doesn't endear him to anyone, so he only pushes more people away, which only makes him angrier. Even before he got his hands on Majora's Mask, Skull Kid was infamous for being a trickster- Tatl even remarks that "it was because he was always playing tricks, so nobody wanted to play with him".

As a result, Skull Kid is so incredibly lonely. He's desperate for friends, but at the same time his automatic response is to push everyone away. He makes people mad so he can convince himself they weren't going to be his friend anyway. And of course, this just feeds into his issues and makes him even more lonely and bitter. He DOES have the capacity to be good in him, though, it's just really hard for him to keep from falling back into his bad habits. There are moments in between all the pranks and terrorizing when he's just a playful little kid who wants to run and play music and draw pictures. Maybe all he needs is someone to give him a chance.

Preferred Essence(s): Puck, A Midsummer Night's Dream
Looking For: Trickster characters, children, fairies, etc

Appearance: It him. I imagine his appearance wouldn't change too much because he's already a weird little forest imp/fairy-like being.

Abilities: In canon, all of his powers came from Majora's Mask, which he no longer has access to, and thank goodness for that. Without the mask, he's mostly a normal kid, albeit a weird and possibly immortal one. He can play the flute and he loves to draw.

With the essence of Puck, he'd gain:
MAGIC!: Of course! I figure he wouldn't be very powerful to start with, and he would use his magic to pull pranks instead of using it for fighting, to fit in with the trickster motif. For example:
-He can't summon water, but he can cause someone to spill their drink all over themselves
-He can attack a person, but he can make their shoelaces tie themselves together so they trip and fall
-He can't hurl fireballs, but he can cause candles to fall over and set something on fire

Eventually he can work his way up to things like casting illusions or polymorphing someone's head into that of a donkey. He could even learn some kind of sleep spell to go along with the "it's all just a dream" theme of the play.

WINGS?: I mean, Puck IS a fairy even though depictions of him and other fairies vary wildly. Fairies in the Zelda series are more often than not the "pretty winged person" variety. Being able to fly would make Skull Kid an even more effective prankster!

Quirks: The classic fairy weakness to iron. No swords for him, but why would you give this kid a sword, anyway?

Goal: GET THIS BOY SOME POSITIVE ROLE MODELS
Extra:

Questions: ¯\_(ツ)_/¯
blazeoflife: (Count me in!)

[personal profile] blazeoflife 2020-05-13 09:36 pm (UTC)(link)
yessssssss I love Majora's Mask and I love the Skull Kid!! Puck is perfect for him, the mischievous little shit.

I offer up Junpei and Dojima for pranking, though they might be able get through to the brat Kid... we'll see!

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anshbe: (sᴜᴄʜ ᴘʀᴇᴄɪᴏᴜs ᴄᴀʀɢᴏ ʏᴏᴜ ʙᴇᴀʀ)

Bayek | Assassin's Creed Origins

[personal profile] anshbe 2020-05-14 11:54 am (UTC)(link)
Player: Ras | [plurk.com profile] bunnehfluffs
Character: Bayek
Canon: Assassin's Creed Origins, post main story/pre DLC
Age: 38
Bio Blurb: Wiki, but for tl;dr:

Like his fathers before him, Bayek was raised to be a medjay—a sort of ranger police—which he takes great pride in. When Bayek was a teen, his father left under vague circumstances and Bayek went to bring him home. His girlfriend, Aya, followed him in secret and together they brought him home, where shortly after Bayek would begin his medjay training (that he would then teach to Aya in private). Years later, his father is killed by the man who made him run in the first place, leading to Bayek and Aya hunting him down. With the revenge carried out, shortly after the pair marry and have a son: Khemu.

Seven years later in another series of unfortunate events, the big bad (unknown) organization who killed Bayek's father shows up in town, kidnaps Bayek, and Khemu tries to rescue him. A scuffle breaks out but ends when Bayek is overpowered, his attack deflected and instead landing on his son, killing him. Then the revenge murders get real bad. A year later he reunites with Aya (who left in despair after Khemu's death) to find she has also been on a guilt-fueled revenge-murder spree, and they team up to hunt the Order of the Ancients—the organization responsible for destroying their lives. Things get more weird with every death they carry out, Cleopatra is there, another year passes and the Order is "dead", leaving Bayek and Aya part ways with each other as well as themselves to start building a new organization to keep the world safe and free.

Personality Blurb: Cool Dad Cop™. Before the death of his son Bayek was a bright and cheerful man, and though he's become skeptical and disenchanted he remains kind and caring to those he keeps close. Loyalty to his fellow man in need has never waned, always going out of his way to help others; holding to responsibility and duty of a medjay. In sharp contrast he is quick to anger and ruthless to his enemies if they threaten others, especially children, though he isn't incapable of empathy towards them if it's warranted. To children themselves, however, he is every bit the father he once was.

Preferred Essence(s): Amun-Ra fits in well with the bird theme AC keeps to, but so does Anubis with the theme of death, heart weighing and guardian/protector. I'm absolutely torn.
Looking For: I'm open to other mythologies! He sees himself in a negative light, so something more on the good side of things or leaning heavy into death/afterlife would be just as interesting.

Appearance:


Abilities: Skilled in fighting and trained with swords, bows and staffs Bayek is a formidable warrior. Retaining his eagle vision would be interesting regardless of the deity his essence is drawn from, less in his specific ability of seeing and hearing through animals but to notice the type of person someone is, like in the earlier games.

Quirks: Physical transformation when he's in medjay fight mode (possibly startled, for shenanigans??), in that classic Egyptian god Aesthetic: a human body and animal head (a falcon, if Amun-Ra). If it's Anubis though, he could be a full-blown gold veined werewolf.

Goal: To let him be a spiritual Dad to anyone who needs it and for him to possibly learn to relax and have fun again. Someone help this poor sad man.
Extra: He'll fight u in a lacy bathhouse towel, don't test him. (sfw if you consider a skimpy fireman calendar as sfw)

ancientgamer: (Default)

[personal profile] ancientgamer 2020-05-14 03:38 pm (UTC)(link)
So, I think picking an Egyptian god would be fitting not just because he’s Egyptian but because he’s medjay and that would actually be really neat that he’s become something usually only for pharoahs. Especially when there’s already a pharaoh in game who has the essence of a different myth all together! Amun-Ra I think would be the most fitting, although ngl I’m biased and Anubis would be a neat look for him.

He could always do both for his abilities, the head of an animal or go fully depending on the need of the situation too!

If you want to do a different mythos with the same type of deal, you could go Greek/Roman since they did have contact with eachother at some point. There’s Charon who ferries the dead, Apollo the sun god, Helios the driver of the sun! I could go on because Greeks have no chill apparently (why is there a god of starvation???)

(no subject)

[personal profile] anshbe - 2020-05-15 06:24 (UTC) - Expand
allegedprisoner: (When you're clouding up my mind?)

Luca Balsa | Identity V

[personal profile] allegedprisoner 2020-05-26 09:13 pm (UTC)(link)
Player: Nyanka | [plurk.com profile] Nyanka
Character: Luca Balsa
Canon: Identity V (Right before he gets a letter to the mansion)
Age: Mid-20's
Bio Blurb: (Writeup link because there's no good wiki for him.)

Luca was once a respectable member of society. Well educated, highly curious, somewhat naive... It was no surprise to anyone the most well known inventor in the city hired him on as his apprentice. It's a shame that things came tumbling down after an academic dispute about research and plagiarism led to a nasty accident involving a strong electrical current... And the inventor's death.

Poor Luca was left with brain damage and memory loss, which didn't help when he was arrested for murder and sentenced to death. He was pardoned at the last minute for some reason, but his possessions were sold off and his reputation was in shambles. How was he supposed to secure the funds for that invention he so desperately wanted to complete?

Maybe that could change. He did receive a strange letter in his locker inviting him to some treasure hunting game taking place at the mysterious Otleus manor. Seeing this as an opportunity to redeem himself, he jumps at the offer... Unaware of the horrors that await all who enter.

Personality Blurb:

Once upon a time, Luca was a curious fellow with a friendly disposition and a tendency towards being a little too trusting of others. The fallout from the accident changed all that. He's lost much of his self worth as he rotted in prison, and he has ongoing memory issues that cause days to blur together and much of his past to be forgotten. He's prone to forgetfulness and the occasional migraine. However, there is one thing that keeps him from falling into total despair... His invention. It's an impossible dream, but he has it in his mind that completing that invention would somehow be worth all the trouble he's gone through. He's willing to take risks for that goal, even if he doesn't know exactly what he's getting into.

There are some things that haven't changed much, either. He's still approachable, though he tends to come off as cocky at times. He's still rather intelligent, in spite of his unreliable memory and focus... In fact, when he tinkers with machinery and electrical circuits he has a habit of getting a bit too focused, to the point where it takes a little longer for him to notice danger coming at him. It's as if his stubborn refusal to let his miserable circumstances bind him or define him somehow keep him together. At least he has enough knowledge about how circuits work to actively rewire the Manor during a game.

Preferred Essence(s):
The Count Of Monte Christo. Edmond Dantes was unjustly sent to prison thanks to three conspirators he thought were his friends. Luca Balsa may not remember if he did have malicious intent then, but being arrested after what amounted to a tragic accident and labeled a murderer and a thief isn't fair at all. While this essence doesn't quite go well with being a mechanic/electrician/disgraced inventor, it does provide him with the means to redeem himself... In the Realm of Stories, at least.

Looking For: Help with defining abilities, mainly. Please, I am bad with math.

Appearance:
Default: His original appearance. Due to the framing device being a detective trying to imagine events in his mind as he investigates an abandoned mansion, all of the survivors are depicted as living rag dolls. However, Luca and the others are meant to be human beings. That being said, his left eye seems to be bruised and won't open all the way. Perhaps that will heal over time.

Dantes: Luca will be surprised to find himself in a lavish outfit befitting a French count from the 1840's. He'll probably forgo the cloak and jacket most of the time. It might be fun to draw inspiration from an alternate skin from one of the hunters.

Abilities: Besides his experience with wiring and machinery, Luca's power in canon is to hold an electric charge after working on two connected ciphers and unleash it to temporarily stun enemies.

Dantes:
  • Treasure hunting ability: Basically, this turns him into a living metal detector. If he's actively hunting for treasure (including scrap metal, lost jewelry, loose change...), his instincts will point him in the right direction. However, he can't detect "treasure" from far away- He can only sense it in a small radius (someone please help me with an exact measurement)that will gradually increase with future upgrades. Which means he has to go looking around for the exact location.
  • Do you like boats?: Knows how to operate any sea vessel and is able to summon a small raft at will. The size and quality of the vessel will improve over time, but this boat should be big enough to sit four adults comfortably.
  • THIS is a knife: Knows how to engage in sword fighting and is equipped with a rapier for use in close combat. It's not enchanted now, but perhaps he can upgrade it...
  • Return of the "Conductor"... With a Vengeance!: Ripping off Borrowing a page from F/GO and letting Luca keep his electric charge power, with a twist. Instead of normal electricity, he passively charges dark energy over time which he can release as an electrical charge at will. This ability takes quite a while to recharge (though negative emotions like anger and bitterness speed it up) and even at full charge he can only stun whoever's close to him for a couple of seconds. The potency of a full charge will increase over time, as will the ability to aim his attack at select targets. For now, don't get too close if you don't want a nasty shock!

    Quirks:
    Not entirely sure I should give him one. I could give him a vengeful streak, but what good is that for someone so forgetful?

    Goal: I've been playing Luca's canon (an asymmetrical horror game with a loose overarching plot and plenty of backstory) for a few weeks now and ended up getting attached to him of all people, so I thought this would be a good spot to try him in a game. I'm mainly looking to play out some kind of redemption arc for Luca so he can work out his trauma and possibly secure a better life for himself. I'm also wanting to mess around with his memory issues and how his experience is affected by them

    Extra: I have no memes that would make sense so have some actual gameplay

    Questions: Identity V is the kind of game that likes to leave breadcrumbs of lore, sometimes at odd times. Most of the playable characters have "Deduction Points-" goals that reveal tidbits of the character's backstory when completed. Luca doesn't have one yet, but since he's something of an amnesiac I thought it would be interesting to canon update him via recovered memories since more details about his backstory would be revealed.
  • Edited 2020-05-28 21:04 (UTC)

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