Forgotten Tales Mods (
keeperoftales) wrote in
forgottentales_ooc2019-09-09 03:01 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Workshop #4: September 2019
Workshop #4: September 2019—
§ instructions.
Welcome to Forgotten Tales storybook character essence workshop! Here players can come together and discuss what storybook characters they are considering for their character's essence, their new potential abilities, and even ask for help if you can't think of anything on your own.
Here are some things to keep in mind:
If you have any further questions about this or anything in general, comment to the Game Info page.
§ form.
If you're ready, just fill out the following form and discuss away! One character per comment.
Post away and go buzz about everyone else!
§ instructions.
Welcome to Forgotten Tales storybook character essence workshop! Here players can come together and discuss what storybook characters they are considering for their character's essence, their new potential abilities, and even ask for help if you can't think of anything on your own.
Here are some things to keep in mind:
- Workshop participation is required for Registration as this basically takes the place of the traditional application form, as well as posting to the Test Drive. You don't have to post together at the same time (you can do one first and then the other), but they are needed eventually.
- Participation in the Workshop does not guarantee a spot on either Claims or Registration, but you will need it to keep a Claim so there's no harm in trying early. Feel free to look over previous Workshops.
- Make sure to check the Character Roster and Essence List to see if your choices are not already taken.
- The character and essence don't necessarily have to perfectly match, and all characters will inherit characteristics and themes from that particular storybook character. You are free to be creative and take elements from related works and variations (like Disney), but try to keep it central to the original version. Refer to the Character section of the Game Info as a refresher on how essences and their abilities work.
- Storybook characters can be from any work of literary fiction such as fairy tales, folklore, fables, nursery rhymes, classics, plays, mythos, legends, etc. They can be well-known or obscure, and origins must pre-date the 1950s.
- Because the game currently doesn't allow duplicate essences, list your top preference and any others you're considering, but also be open for other suggestions. And if you see someone else list one you are considering, list it, anyway! Anyone could change their mind. Just don't be salty or badger anyone about their choice, otherwise it's an automatic boot out the door. The goal is to try to not only match the best essence to the character, but also one that people can have fun with.
- Although you can only register one character, you can workshop multiple in case you are having difficulties in deciding who to pick.
- Registration will open October 1. Claims will open September 24.
If you have any further questions about this or anything in general, comment to the Game Info page.
§ form.
If you're ready, just fill out the following form and discuss away! One character per comment.
Player: Player ID w/ contact
Character: Character looking to bring in
Canon: (and canon point)
Age: (of the character)
Bio Blurb: Instead of a full written history, please link a wiki page AND provide a 1-2 paragraph summary of the character's backstory. If no wiki page is available, that's okay; you're free to link a write-up if you have one or feel like making one. The summary is more of an "at a glance" to help those not familiar to get a basic idea of who the character is and what they were doing in their canon. If it helps, pretend you're writing a blurb for a CR Meme. What key important things about your character's history would you want to point out to others?
Personality Blurb: You are free to link to anything pre-written such as an app for another game, but for our purposes you must include a 1-2 paragraph blurb highlighting the main elements of the character's personality. If it helps, pick out up to 5 vices and 5 virtues that you'd associate with them and just toss in a few sentences about it. Again, you can pretend you're writing a blurb for a CR Meme.
Preferred Essence(s): Have one or a couple already in mind? List them here! Include reasons why you are thinking about that particular essence and how you would work it with the character.
Looking For: Open to other ideas? What kind of storybook character would you be interested in? Things you're not interested in should also be mentioned.
Appearance: Any notable features both for the character in general and any appearance or style changes you may be considering to match their essence.
Abilities: Whether you have an essence in mind or not, talk about what kind of abilities you're hoping to recreate or gain while in game. Any weapons that are going to be regained or explored? What abilities or weapons are lost? Skills?
Quirks: Are you interested in gaining any quirks of the storybook character? Or do you already have one already in mind? Need suggestions from your list? A reminder that the current limit is one.
Goal: What do you hope to do while in game? This could range from just having fun with the setting to exploring new aspects of the character because of the setting.
Extra: Anything else you'd like to ask or talk about. Can be about the essences or just general ideas of what you'd like to hopefully play out.
Questions: Any other questions you might have.
Character: Character looking to bring in
Canon: (and canon point)
Age: (of the character)
Bio Blurb: Instead of a full written history, please link a wiki page AND provide a 1-2 paragraph summary of the character's backstory. If no wiki page is available, that's okay; you're free to link a write-up if you have one or feel like making one. The summary is more of an "at a glance" to help those not familiar to get a basic idea of who the character is and what they were doing in their canon. If it helps, pretend you're writing a blurb for a CR Meme. What key important things about your character's history would you want to point out to others?
Personality Blurb: You are free to link to anything pre-written such as an app for another game, but for our purposes you must include a 1-2 paragraph blurb highlighting the main elements of the character's personality. If it helps, pick out up to 5 vices and 5 virtues that you'd associate with them and just toss in a few sentences about it. Again, you can pretend you're writing a blurb for a CR Meme.
Preferred Essence(s): Have one or a couple already in mind? List them here! Include reasons why you are thinking about that particular essence and how you would work it with the character.
Looking For: Open to other ideas? What kind of storybook character would you be interested in? Things you're not interested in should also be mentioned.
Appearance: Any notable features both for the character in general and any appearance or style changes you may be considering to match their essence.
Abilities: Whether you have an essence in mind or not, talk about what kind of abilities you're hoping to recreate or gain while in game. Any weapons that are going to be regained or explored? What abilities or weapons are lost? Skills?
Quirks: Are you interested in gaining any quirks of the storybook character? Or do you already have one already in mind? Need suggestions from your list? A reminder that the current limit is one.
Goal: What do you hope to do while in game? This could range from just having fun with the setting to exploring new aspects of the character because of the setting.
Extra: Anything else you'd like to ask or talk about. Can be about the essences or just general ideas of what you'd like to hopefully play out.
Questions: Any other questions you might have.
Post away and go buzz about everyone else!
Elizabeth | Bioshock Infinite
Character: Elizabeth
Canon: After Fitzroy sends her forces after him
Age: 19
Bio Blurb: (Wiki.)
MAJOR SPOILERS for Bioshock Infinite. Elizabeth was born Anna DeWitt to Booker and Annabelle. After his wife died, Booker fell into an alcohol and gamling-fueled depression. To pay off his debts, he sold Anna (to himself, from another universe where he's Comstock). Regretting this immediately, he runs after them and grabs for her, getting her pinky cut off in the tear. Anna grows up in a tower thanks to Mrs. Comstock's jealousy and rage. She has no idea that she's being watched and studied by the Luteces, and her only friend is the Songbird.
She reads and reads and reads. She learns to do a lot, dances, sings. She teaches herself to lockpick. She figures out how to rip 'tears' in the universe that you could step through, to different universes or times. It gets harder as she gets older. She dreams of going to Paris, surrounding herself in Parisian things, and actually tries to open tears to Paris and other places. This is when Booker finds her, and takes her away from there.
Personality Blurb:
Elizabeth from her canon point is pretty naive. She is horrified when Booker uses lethal force to get her out of the ticketing office, calling him a monster before he explains that people went to a lot of trouble to keep her in that tower. She also later is horrified when she has to kill someone herself. She's carefree and excited to see the world, dancing on the docks, buying necklaces with Booker on the boardwalk. She's just so happy not to be trapped, to be able to see new things or things she's only seen in books.
She's incredibly smart, though. She learns how to do a lot through books, basically having self-taught herself everything. She knows how to lockpick, and understands physics and such. Most of all, though, she's loving and caring and kind. If she sees injustice, she tries to make it right, no matter what. Even if something would hurt her if she tried to help, she'd still help. She loves deeply and completely, and she'll do whatever she can for her loved ones. She's horrified by the cruel injustice of the world, and tries to counter-balance that with kindness, even if she's not successful.
Preferred Essence(s): Rapunzel! She's locked in a tower by a crazy, evil person, wants to see the world, is rescued, her hair is cut (later in canon), she feels trapped in life.
Another option would be Beauty from Beauty and the Beast. She's locked away, watched, she wants moooooooore, but eventually the 'Beast' himself releases her.
Looking For: I'm open to other ideas, but I think those two are perfect ideas.
Appearance: She is missing a pinky and wears a silver thimble on the half-pinky. I might have her hair grow just a little longer if I get Rapunzel.
Abilities: Her abilities are ripping 'tears' from universe to universe or within different times. I'm fine with giving this up or getting it back. I would love to borrow Tangled's power, that her hair has magical healing properties, if I get Rapunzel.
Quirks: I'm open to it, but none in mind!
Goal: To have fun with the setting and get Elizabeth some friends!
Extra: N/A
Questions: N/A
no subject
The first would be Dorothy Gale from the Wonderful Wizard of Oz. (Heck, you could probably even take her from the movie version, since that one is old enough.) Silver or ruby slippers to protect her from harm, a flash step triggered by clicking her heels, perhaps a little extra charisma when trying to persuade or calm down Blots (the game's NPCs, which can be humanoid or beast-like). An ironic quirk there would be homesickness if away for too long (where she identifies as home is up to her).
The other two are more obscure tales on the more obscure side which features ladies that might suit Elizabeth VERY well: Bluebeard and The Girl Without Hands. For Blubeard's wife, Elizabeth could unlock any door, possibly even make short-range portals, at the cost of her blood, and a quirk could be either heightened curiosity or heightened disobedience. For the Girl Without Hands, Elizabeth's whole hands could be made of silver now (possibly quite durable), and would feature most of silvers magical/holy properties in repelling evil beings. Her tears could also be magical too: healing tears for allies and/or tears that can repel evil as well. (Also... pear-shaped grenades. Because it amuses me.)
no subject
Ahem.
Another option you might consider is the Miller's Daughter from Rumplestilstkin. She's sold by her father, and must trade that which is precious to her, for her own survival (like Elisabeth has to trade what she knows as home and safe for her freedom). She depends on a stranger to get her out of a bad situation, until she realizes he's really the cause of her problems, and does away with him.
no subject