keeperoftales: (Default)
Forgotten Tales Mods ([personal profile] keeperoftales) wrote in [community profile] forgottentales_ooc2019-09-09 03:01 pm
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Workshop #4: September 2019

Workshop #4: September 2019—


§ instructions.

Welcome to Forgotten Tales storybook character essence workshop! Here players can come together and discuss what storybook characters they are considering for their character's essence, their new potential abilities, and even ask for help if you can't think of anything on your own.

Here are some things to keep in mind:

  1. Workshop participation is required for Registration as this basically takes the place of the traditional application form, as well as posting to the Test Drive. You don't have to post together at the same time (you can do one first and then the other), but they are needed eventually.

  2. Participation in the Workshop does not guarantee a spot on either Claims or Registration, but you will need it to keep a Claim so there's no harm in trying early. Feel free to look over previous Workshops.

  3. Make sure to check the Character Roster and Essence List to see if your choices are not already taken.

  4. The character and essence don't necessarily have to perfectly match, and all characters will inherit characteristics and themes from that particular storybook character. You are free to be creative and take elements from related works and variations (like Disney), but try to keep it central to the original version. Refer to the Character section of the Game Info as a refresher on how essences and their abilities work.

  5. Storybook characters can be from any work of literary fiction such as fairy tales, folklore, fables, nursery rhymes, classics, plays, mythos, legends, etc. They can be well-known or obscure, and origins must pre-date the 1950s.

  6. Because the game currently doesn't allow duplicate essences, list your top preference and any others you're considering, but also be open for other suggestions. And if you see someone else list one you are considering, list it, anyway! Anyone could change their mind. Just don't be salty or badger anyone about their choice, otherwise it's an automatic boot out the door. The goal is to try to not only match the best essence to the character, but also one that people can have fun with.

  7. Although you can only register one character, you can workshop multiple in case you are having difficulties in deciding who to pick.

  8. Registration will open October 1. Claims will open September 24.

If you have any further questions about this or anything in general, comment to the Game Info page.






§ form.

If you're ready, just fill out the following form and discuss away! One character per comment.

Player: Player ID w/ contact
Character: Character looking to bring in
Canon: (and canon point)
Age: (of the character)
Bio Blurb: Instead of a full written history, please link a wiki page AND provide a 1-2 paragraph summary of the character's backstory. If no wiki page is available, that's okay; you're free to link a write-up if you have one or feel like making one. The summary is more of an "at a glance" to help those not familiar to get a basic idea of who the character is and what they were doing in their canon. If it helps, pretend you're writing a blurb for a CR Meme. What key important things about your character's history would you want to point out to others?

Personality Blurb: You are free to link to anything pre-written such as an app for another game, but for our purposes you must include a 1-2 paragraph blurb highlighting the main elements of the character's personality. If it helps, pick out up to 5 vices and 5 virtues that you'd associate with them and just toss in a few sentences about it. Again, you can pretend you're writing a blurb for a CR Meme.

Preferred Essence(s): Have one or a couple already in mind? List them here! Include reasons why you are thinking about that particular essence and how you would work it with the character.
Looking For: Open to other ideas? What kind of storybook character would you be interested in? Things you're not interested in should also be mentioned.

Appearance: Any notable features both for the character in general and any appearance or style changes you may be considering to match their essence.

Abilities: Whether you have an essence in mind or not, talk about what kind of abilities you're hoping to recreate or gain while in game. Any weapons that are going to be regained or explored? What abilities or weapons are lost? Skills?

Quirks: Are you interested in gaining any quirks of the storybook character? Or do you already have one already in mind? Need suggestions from your list? A reminder that the current limit is one.

Goal: What do you hope to do while in game? This could range from just having fun with the setting to exploring new aspects of the character because of the setting.
Extra: Anything else you'd like to ask or talk about. Can be about the essences or just general ideas of what you'd like to hopefully play out.
Questions: Any other questions you might have.




Post away and go buzz about everyone else!

lifesa_witch: (Default)

MAGICA DE SPELL | disney comics

[personal profile] lifesa_witch 2019-09-09 09:40 pm (UTC)(link)
Player: Name | [plurk.com profile] melcat33
Character: Magica De Spell
Canon: After DT comic storyline "Scrooge's Quest"
Age: N/A, implied to be 30s/40s. Due to magic, she may be older than she actually looks.
Bio Blurb: Wiki.

Magica grew up in Italy and had a traditional witch life - going to witch school, mastering magic, and making up her mind with what she wanted to do with her magic. In her younger years, she was actually softer and kinder (especially towards animals) but bullying and the idea of a "nice witch" drove that out of her. By the time she was an adult, she came across one spell no one else had ever completed, and one that would make her life easy - creating an amulet that would give her the Midas Touch, to turn all she touched into gold. All she had to do was collect the coins that were touched the most by the world's wealthiest people.

She gathered them all up (willing to pay hundreds just for pennies!) with Scrooge McDuck, world's wealthiest, being last. And that's where history was made - Scrooge was unwilling to part with his first dime, no matter how much she offered. On that day, and for many days since, Magica has used all the spells, charms, curses, etc she can get her hands on in order to take Scrooge's dime. Over the years it's become a predictable sight in Duckburg to see her flying on her broom to Scrooge's mansion, and they've fought for so long they almost know each other like a good friend would. Magica has vowed never to stop until the dime is hers.

Personality Blurb:

Magica is arguably her own worst enemy - many of her best schemes have fallen apart due to pride and pettiness. At this point it's not just about making the amulet, she has to rub her victory in Scrooge's face. (One comic showed her getting the amulet by other means, but deciding to trash it because she needed Scrooge to know he lost to her.) She absolutely doesn't understand the sentimentality behind his dime, because to her hard work means so little. She'd rather take the easy way and just have riches at her fingertips without trying. She wants to live a pampered, spoiled life and doesn't care what indignity she has to suffer to do it.

She's willing to endanger anyone (innocent children like Scrooge's nephews, for instance) to get what she wants, but this is usually when she's at her angriest. When she's calmer and more confident, her plans are less deadly and more sneaky. But when her temper is flared, that's when she'll dig in her heels and make sure all around her suffer if she has to lose. This isn't to say she has no soft spots - she does love her pet raven, Ratface, at times forgoing the dime if it means keeping the bird safe, and enjoys gardening. She's even shown that she could be an excellent teacher to younger witches and warlocks. (One Harry Potter parody had her practically adored by the Harry/Ron/Hermoine clones.) She's even willing to lend Scrooge a hand, if her mood is good enough, though never expect it to last long.

But no matter what goodness comes her way - true love, family, friendship, honest ways to make money while being happy - she'll throw it all away if she thinks there's still a chance to grab the dime. She can be rude, snarky, and a real witch with a B, but once you get to know her... she'll be rude, snarky, but maybe she won't want to zap you with her wand. Maybe.

Preferred Essence(s): Originally I was thinking Circe, since she some comics imply they're related. But I'm not 100% sure how that would work, given most of Circe's stories have her changing other people, not herself. Unless she gains a piggy tail which would be cute, but probably not what's being asked here.

I was also thinking just going straight up Midas himself! But again, that winds up changing others, not themselves. I suppose her greed could be intensified as a result, and maybe making some part of her golden-colored.
Looking For: Seeing as I'm being indecisive and my creativity is clearly blanking, I'm open to suggestions! Stories involving greed work the best, but also open to things involving witches/sorceresses or ravens.

Appearance: She's a humanoid duck, for starters. Would come up to the chest or smaller or the average adult human. Long black hair, black dress, black heels (are you sensing a theme here?) . As I mentioned above, if I go with Midas, maybe giving her gold eyes/hair.

Abilities: Magica's powers usually come from whatever she's bought/found that week, be it a wand, potion, cursed artifact, etc. Her most repeated and well-known weapon that might be interesting to get back at her Foof Bombs - a small magic bomb that temporarily stuns her enemies with a loud FOOF.

Quirks: Not sure what I'd do with Circe, but maybe with Midas I up the greed, envying what others have. Again, really open to any and all ideas.

Goal: This will be my first time playing Magica in a game, so I'm eager to test her out and see how she meshes with the setting.
Extra: Sorry that I'm so brain-dead when it comes to ideas about essences. Once I get a firmer idea of it, I'll put her on the TDM. Thanks for any and all help!
ashadowofhope: Art by: Sakida Kiyu (...)

Oswald | Odin Sphere Leifthrasir

[personal profile] ashadowofhope 2019-09-09 11:38 pm (UTC)(link)
Player: VG | [plurk.com profile] demidemonLove
Character: Oswald
Canon: Odin Sphere Leifthrasir (Post-Ending)
Age: Unknown (late-teens, early twenties likely)
Bio Blurb: Due to circumstances, Oswald was long ago abandoned by his parents and found by the Vanir's Duke, Melvin. He was raised to be a perfect and unique soldier for their army, becoming the infamous and cursed Shadow Knight, body and soul sold to the Netherworld in exchange for power. However, as predicted by the dragon Hindel, his fate soon began to change upon seeing Gwendolyn, the Valkyrie Princess of the Aesir army and enemy...

(optional: Wiki)

Personality Blurb: Due to strict militaristic upbringing, Oswald can be a cold individual with unwavering loyalty; at first, this was exclusive to his adoptive father, but over time, even he began to question some of his orders. When the truth is eventually revealed, Oswald spirals into a depression, having lost any will to go on since his life had been all but devoted to serving Melvin.

But, a blue bird gives him a spark of hope and results in Oswald trying to find his own worth and making his own path in life, even escaping the Netherworld first.

He becomes more assertive and no nonsense with many attempts to make use of his skills often ending in his favor (ask him how he got a castle and his wife). He loathes the mistreatment of people, threatening and sometimes killing said perpetrators of these exploitation especially if the victim is Gwendolyn. Speaking of Gwendolyn, Oswald shows he can be a fairly affectionate and kind individual, but is very reserved about showing that openly.

Preferred Essence(s): I'm between Hades (Greek Mythology) and the Beast (Beauty and the Beast)
Looking For: Nah, I think I'm good with these two.

Appearance: Standing around 177 cm tall, he's a fair-skinned human of a slightly muscular, but more lithe build with windswept, platinum-blonde (not white) hair and sporting heterochromia. His natural eye color is actually purple/violet, but his left eye is red (and glows when his power's active) due to the deal with Odette, Queen of the Netherworld.

Abilities: Although he might lose his magic, Oswald is still a capable swordsman having participated in battle for a good amount of his life. He's also skilled at espionage despite wearing armor and is skilled at alchemy. Depending on essence:

Hades - Necromancy, Invisibility (the Unseen One), Pyschopomp Physiology (weak initially or down the line gain), familiars like Cerberus and the Furies, Darkness manipulation

Beast - Transformation (Beast to Human and vice versa), Increased Strength, Increased Speed, Animal Instincts

Quirks:
Beast - Inability to say his name and/or animal rage. Desires to hunt (I believe this is a part of the Beast's degradation during his time cursed if I remember correctly)
Hades - Avoids bright places if he can

Goal: He's coming from the end of the game so the world is kind of... yeah. Socializing in general.
Extra: It's not completely copy-paste yay!
Questions: Nope!
kawkaw: (Crane 03)

Master Crane | Kung Fu Panda movie franchise

[personal profile] kawkaw 2019-09-09 11:49 pm (UTC)(link)
Player: Usami | [plurk.com profile] usamichan13
Character: Master Crane
Canon: Post-Kung Fu Panda 2
Age: mid-30s
Bio Blurb: Wiki

Personality Blurb:
Despite being a Kung Fu master, Crane prefers to resolve conflicts without fighting if possible. He is pragmatic, and occasionally nervous when stepping into battle. However, he is still a skilled and reliable warrior, and when conflict is unavoidable he will fight hard in order to win. He cares a lot about those he fights with, and does his best to protect them from danger. However, he isn't above some light teasing or sarcasm.

Preferred Essence(s): LWP suggested the Crane from Tsuru no Ongaeshi, which I'll admit is somewhat amusing. Especially if that means I can give him a human form.

Looking For: Other than the above, I don't really have anything in mind, so I'm open to any suggestions. Maybe something have to do with Kung Fu, or cranes, or stories about confidence.

Appearance: He's a black-necked crane from China, wearing blue trousers with a purple sash, a paper rice hat, and rings around his ankles and tones. Depending on the Essence he has, he may end up gaining a human form too.

Abilities: Crane's most notable ability is his mastery of Kung Fu, which he learned and trained over the course of his life. He also seems to have some aerokinetic abilities.

Quirks: With the Tsuru no Ongaeshi story, he may have an irrational need to hide the fact that he's actually a crane, though he won't really understand it himself.

Goal: Mostly just looking to have fun with Crane, and stretch his wings out, so to speak.

Extra: This is entirely LWP's fault.

Questions: Nah.
ricebird: (Food glorious food!)

[personal profile] ricebird 2019-09-10 12:01 am (UTC)(link)
Greed and envy, eh? Ooooh there are so many I can think of for her, based on that trait. Like... there are at least two dozen different wicked stepmothers and stepsisters and false brides you could choose from, the Fisherman's Wife, Hera or Aphrodite, Ebenezer Scrooge if you wanna go for extra irony.

As for magic users, Circe would be an A+ choice, I can definitely think of more powers for her: being able to transform into animals and monsters herself, plus or minus granting the power to others, new skill in herbalism and singing and weaving(???) if she doesn't have them already. Maybe some water magic since she's supposed to be closely tied to Poseidon in a lot of myths (and according to Ovid was the one who turned Scylla into a monster, buuuut this is Ovid). There could be an interesting twist to her transformation powers where if she uses them for spite or selfish reasons, she gains an animal trait herself, even at "rest". As for quirks, she could have an aversion to white flowers, since the moly herb Hermes gave Odysseus is speculated to be a species of snowdrop or rue. Other candidates could include Morrigan from Irish lore, or Morgan le Fey.
ricebird: (Happy Girl)

[personal profile] ricebird 2019-09-10 12:17 am (UTC)(link)
Ooooh these are all good ideas~ I think we mentioned last time that if you choose the Beast (my personal vote), maybe Oswald's bestial traits would be linked to his state of mind and character development (like him slowly gaining more of his humanity from the inside out?) And another good quirk for him would be possessiveness over his territory and belongings, especially any roses he might grow on his property.

For Hades, those are all good powers too. Mind defining Psychopomp Physiology for me, please?
ricebird: (Food glorious food!)

I regret absolutely nothing. XD

[personal profile] ricebird 2019-09-10 12:25 am (UTC)(link)
Turn him into a pretty boy, sempai! /BOOT!

Let's see... like I said before, he'd be able to keep his martial arts skills and knowledge. As for abilities, transformation into a human, of course. Possibly the ability to give others either feathers or cloth charms that can provide either temporary weapons or stat buffs, at the expense of some of his energy. (Could also only do so in crane form, so he might need to duck behind something and transform.) Think we also talked about a cloak of feathers or cloth that might double as a shield, maybe even camouflage him to a certain degree. Also, congrats, he now knows how to work a loom.

.......... Also JUST as I was typing this? I thought of Odette /BOOT!
ashadowofhope: Screenshot: <user name="LevelGrind" site="youtube.com"> (Are mine eyes deceiving me?)

[personal profile] ashadowofhope 2019-09-10 12:29 am (UTC)(link)
Oh, I do like the territorial possessiveness...

Put simply, Psychopomp is actually the word for a person that guides souls so the Grim Reaper, Hermes, various angels in religions and myths, etc. are Psychopomps. Hades does the same but he also later judges the souls in the Underworld, but the job could also include outright killing an individual like Thanatos would so the term is broad range for any individual who deals with souls and leading/taking them to the afterlife.

[personal profile] kawkaw 2019-09-10 12:29 am (UTC)(link)
Yeah, I was thinking giving up his feathers would have an affect on him. The more feathers he uses, the greater the effect on him.

Also pfffffft.
ricebird: (Should I go sweet or savory?)

[personal profile] ricebird 2019-09-10 12:31 am (UTC)(link)
Right, I'm familiar with the term, I was looking for a description of what you meant by their physiology in terms of Oswald's power. Do you mean wings, incorporeality, not needing to eat?
ricebird: (Default)

[personal profile] ricebird 2019-09-10 12:33 am (UTC)(link)
XD Think about it, ballet AND kung fu master /BOOT!

Also JUST realized that his hat could turn into a cloth and/or feather hat and work the same way as the cloak I suggested, if you wanna go that route instead.
kawkaw: (Crane 02)

[personal profile] kawkaw 2019-09-10 12:35 am (UTC)(link)
Ahahaha. Well, Crane is the most graceful of the group XD

I think I'll leave the hat as just a hat XD
ashadowofhope: Art by: Sakida Kiyu (...)

[personal profile] ashadowofhope 2019-09-10 12:39 am (UTC)(link)
It would likely be tied mainly to the Invisibility and Necromancy - making surrounding souls nervous at his presence and collecting defeated blots/Erasers to fight (but we know how he feels about manipulation). Wings might be a bit... much (but I'm sure he'd love them since he's always been around fairies and Gwendolyn could fly), but flight, possibly. Maybe even a permissible awareness when another character might die in conflict be it against another character, blot, or Eraser.

Not eating could be... a maybe? He'd probably eat anyway so people were less suspect. There's a lot to consider which is why it's more iffy.
ricebird: (Happy Girl)

[personal profile] ricebird 2019-09-10 12:53 am (UTC)(link)
Ahhh I see. (I just didn't know if you had anything more specific or varied when you listed "Psychopomp Physiology" in there.) Flight is a good option though (and hey, wings aren't too far-fetched since Thanatos was very often depicted with bird's wings in statues and pottery), plus or minus "flash stepping" through shadows. And yeah, I think him growing a bit more inhuman over time might be an interesting take on things, and you can start him out with more or less normal physiology at the start, if you need some time to really flesh out the changes you have in mind.

Still, Beeeeaaaast!
ashadowofhope: Art by: Unknown (What in Erion?)

[personal profile] ashadowofhope 2019-09-10 02:08 am (UTC)(link)
Deefinitely do like the idea of more physically coming to look the part over time/over use of his powers. Something maybe like Au Ra from Final Fantasy XIV without the horns, but with those scale patches.

Haha, one vote for Beast.
throughthetears: (Default)

Elizabeth | Bioshock Infinite

[personal profile] throughthetears 2019-09-10 02:57 am (UTC)(link)
Player: Parks | [plurk.com profile] everlark
Character: Elizabeth
Canon: After Fitzroy sends her forces after him
Age: 19
Bio Blurb: (Wiki.)

MAJOR SPOILERS for Bioshock Infinite. Elizabeth was born Anna DeWitt to Booker and Annabelle. After his wife died, Booker fell into an alcohol and gamling-fueled depression. To pay off his debts, he sold Anna (to himself, from another universe where he's Comstock). Regretting this immediately, he runs after them and grabs for her, getting her pinky cut off in the tear. Anna grows up in a tower thanks to Mrs. Comstock's jealousy and rage. She has no idea that she's being watched and studied by the Luteces, and her only friend is the Songbird.

She reads and reads and reads. She learns to do a lot, dances, sings. She teaches herself to lockpick. She figures out how to rip 'tears' in the universe that you could step through, to different universes or times. It gets harder as she gets older. She dreams of going to Paris, surrounding herself in Parisian things, and actually tries to open tears to Paris and other places. This is when Booker finds her, and takes her away from there.

Personality Blurb:

Elizabeth from her canon point is pretty naive. She is horrified when Booker uses lethal force to get her out of the ticketing office, calling him a monster before he explains that people went to a lot of trouble to keep her in that tower. She also later is horrified when she has to kill someone herself. She's carefree and excited to see the world, dancing on the docks, buying necklaces with Booker on the boardwalk. She's just so happy not to be trapped, to be able to see new things or things she's only seen in books.

She's incredibly smart, though. She learns how to do a lot through books, basically having self-taught herself everything. She knows how to lockpick, and understands physics and such. Most of all, though, she's loving and caring and kind. If she sees injustice, she tries to make it right, no matter what. Even if something would hurt her if she tried to help, she'd still help. She loves deeply and completely, and she'll do whatever she can for her loved ones. She's horrified by the cruel injustice of the world, and tries to counter-balance that with kindness, even if she's not successful.

Preferred Essence(s): Rapunzel! She's locked in a tower by a crazy, evil person, wants to see the world, is rescued, her hair is cut (later in canon), she feels trapped in life.

Another option would be Beauty from Beauty and the Beast. She's locked away, watched, she wants moooooooore, but eventually the 'Beast' himself releases her.

Looking For: I'm open to other ideas, but I think those two are perfect ideas.

Appearance: She is missing a pinky and wears a silver thimble on the half-pinky. I might have her hair grow just a little longer if I get Rapunzel.

Abilities: Her abilities are ripping 'tears' from universe to universe or within different times. I'm fine with giving this up or getting it back. I would love to borrow Tangled's power, that her hair has magical healing properties, if I get Rapunzel.

Quirks: I'm open to it, but none in mind!

Goal: To have fun with the setting and get Elizabeth some friends!
Extra: N/A
Questions: N/A
ricebird: (Should I go sweet or savory?)

[personal profile] ricebird 2019-09-10 03:25 am (UTC)(link)
Ooh~ These are both lovely choices. If you'll allow me, though, there are four essences that I think would be a great fit for Elizabeth.

The first would be Dorothy Gale from the Wonderful Wizard of Oz. (Heck, you could probably even take her from the movie version, since that one is old enough.) Silver or ruby slippers to protect her from harm, a flash step triggered by clicking her heels, perhaps a little extra charisma when trying to persuade or calm down Blots (the game's NPCs, which can be humanoid or beast-like). An ironic quirk there would be homesickness if away for too long (where she identifies as home is up to her).

The other two are more obscure tales on the more obscure side which features ladies that might suit Elizabeth VERY well: Bluebeard and The Girl Without Hands. For Blubeard's wife, Elizabeth could unlock any door, possibly even make short-range portals, at the cost of her blood, and a quirk could be either heightened curiosity or heightened disobedience. For the Girl Without Hands, Elizabeth's whole hands could be made of silver now (possibly quite durable), and would feature most of silvers magical/holy properties in repelling evil beings. Her tears could also be magical too: healing tears for allies and/or tears that can repel evil as well. (Also... pear-shaped grenades. Because it amuses me.)
shslliar: (pweese)

Kokichi Oma | Danganronpa V3

[personal profile] shslliar 2019-09-10 03:46 am (UTC)(link)
Player: Nyanka | [plurk.com profile] nyanka
Character: Kokichi Oma
Canon: Danganronpa V3 (post chapter 5)
Age: Unknown (I usually play him as 16 since the main cast is full of teenagers)
Bio Blurb: Wiki.

Personality Blurb: Kokichi is a mischevious liar who insists he's the leader of an evil organisation... Who lies. A lot. He is into lying so much that it's actually hard to tell what his true feelings are about any given situation. He's rather distrustful of others... Which comes back to bite him in a murdergame situation where he's managed to antagonize the group.

But he is a rather clever fellow who hides his intellect under a layer of childish tomfoolery. His goals are suprisingly benevolent, but his trust issues and the "evil" reputation he's built force him to use manipulative tactics and other underhanded schemes to achieve his goals in dire situations.

But hey, if you can put up with his constant lying and teasing, perhaps he'll eventually warm up to you and consider you an ally. Especially if there's no chance of getting killed by your peers involved.

Preferred Essence(s): I think it would be funny to slap him with Candlewick, the kid who talks Pinnochio into going to the Land of Toys and winds up turning into a donkey.
Looking For: Nothing really, but I'm open to suggestions.

Appearance: 5'1", dark purple hair and eyes, pale skin, usually seen wearing a large checkered bandana. I'm going to give him permanent donkey ears and a tail for the sake of humiliating him, but those can be hidden under clothes... So he'll probably start wearing a long coat and a hat.

Abilities: Lucky Kokichi, he gets stuck with the ability to turn into an actual (talking) donkey! He can shift between forms on his own, which is useful since donkeys tend to be faster and sturdier than humans, but I want to saddle him with an involuntary aspect of it as well... Problem is, I don't know how to impliment the involuntary part without hampering his ability to participate in campaigns too much. I originally thought of having him stuck as a donkey during the day and human at night, but maybe I could try something less limiting, like having to wait a few hours in between form shifts?

I could also let him have enhanced hearing since, you know, donkey ears?

Quirks: Inexplicable adversion to working on farms? IDK

Goal: Messing around in the setting and annoying Kokichi with his dumb ability.
Extra: oh thank god i don't have to write an essay about this gremlin I heard AC is pretty lax here. This is pretty good, considering I'm in two other games and have a habit of apping to murdergames now and then. That being said, I might be kind of slow this month, but I will try to be active!
Questions: Do people usually have an info page on their journals for this game? If so, is there a code that everyone uses?
Edited 2019-09-10 03:47 (UTC)
ricebird: (^_^)

[personal profile] ricebird 2019-09-10 04:08 am (UTC)(link)
Hello there! I'm LWP, FT's helper mod! I love the ideas you have so far for Candlewick, and there might be some ways to tweak them so they're a bit more versatile.

To start, perhaps easing up just HOW voluntary the transformation is might help a bit, like giving him the ability to change to and from donkey form at will, BUT his human form can still keep some donkey-like features no matter what. (Ears, tail, hind hoofs, etc.) He could also have enhanced strength and endurance, and I kind of like the idea of him having some sort of smoke bombs in an homage to the cigars Lampwick from the Disney movie smoked. As for quirk, something like laziness or rebelliousness (or a slightly more donkey-like laugh) might suit him well.

And to answer your question, yes and yes. There's a profile sheet right here and it's actually one of your first steps to joining after registration.
Edited 2019-09-10 04:13 (UTC)
shslliar: (Tis cool)

[personal profile] shslliar 2019-09-10 04:24 am (UTC)(link)
Nice to meet you, LWP!

I was already gonna have him stuck with the ears and tail, since they were the first things to show up and all, but the smoke bomb trick would be perfect for someone like Kokichi! Perfect for quick escapes! And enhanced strength and endurance sound pretty handy for a little guy like him.

I do want to find a way to get him temporarily stuck in donkey form from time to time, for the sake of messing with him.

Not entirely sold on the quirks, though. Kokichi's already rebellious in his own way, and he already laughs like a horse. (go to 3:37 in the video) Laziness... It kind of feels weird for him, but he could pull a Tom Sawyer and trick others into doing the dirty work for him.
ricebird: (Sheepish)

[personal profile] ricebird 2019-09-10 04:27 am (UTC)(link)
True, having the transformation stick from time to time is a really good idea!

And... fair. (TBH I'm pretty canonblind to DRRP, especially V3, and those are the only personality quirks I could think of that fit Candlewick. They're optional anyway, of nothing really suits you.)
shslliar: (not a care in the world)

[personal profile] shslliar 2019-09-10 04:34 am (UTC)(link)
Just trying to figure out the when/trigger.

And if quirks are optional, I think I may just not use them. Kokichi is enough of a menace as it is.

Ganondorf || The Legend of Zelda: Twilight Princess

[personal profile] demonkingofthieves 2019-09-10 05:15 am (UTC)(link)
Player: CS | [plurk.com profile] pocketnoivern
Character: Ganondorf
Canon: Twilight Princess (postgame)
Age: N/A but probably in his late twenties or thirties
Bio Blurb: (optional: Wiki Blurb.)

Personality Blurb: Ruthless, cold, greedy, and above all possessing an unquenchable thirst for power, Ganondorf is often depicted as the incarnation of pure evil in the series. Bearing a sense of entitlement and a massive arrogance, he believes that above all others, he is the only person worthy to rule the kingdom of Hyrule, and will stop at nothing until his goals are met. He is not above talking down to enemies he believes are weaker than him, even referring to his foes as “worms”, “maggots”, and other such words. He will taunt his opponents and flaunt his strength, whether it be his impressive combat prowess or his brilliant tactical mind. However, despite his strengths, he is a sore loser, and often swears revenge or refuses to admit defeat when bested in battle. Though his pride may be damaged by an opponent who bests him, he is capable of learning from his mistakes, and will strike a foe from a new angle if he was thwarted once before. He is also a skilled strategist, and has been shown multiple times to be capable of manipulating and tricking others into doing his dirty work for him.

Since Twilight Princess occurs in a timeline where he never manages to open the Door of Time, he retains much of the confidence and sarcastic wise-cracking nature he had in the Child Timeline of Ocarina of Time. He is also rather reckless and cocky, which in this timeline led to his capture and attempted execution at the hands of the Sages at the Arbiter’s Grounds.

Ganondorf also possesses a vast amount of jealousy brought on by growing up in the harsh climate of the Gerudo Desert. The whole reason he began his attempts to conquer Hyrule began because he wanted the lush fields and rich bounty of the kingdom for himself. However, despite his jealous nature, he is capable of recognizing the strengths of others if they somehow manage to impress him, and will show a begrudging amount of respect towards these individuals, such as allowing them to live if defeated or acknowledging their strength in battle.

Preferred Essence(s): The Calydonian Boar from Greek Mythology
Looking For: Honestly, I think this is the most fitting Essence for him, but if others come up with something more fitting I’ll listen to it!

Appearance: I’m thinking of giving him some tusks to mark him as having a boar’s essence, or giving him hooved feet/satyr-like legs.

Abilities: Chief of his abilities granted by the Calydonian Boar, Ganondorf would be able to transform into a large, monstrous, boar-like creature. This beast will be a hybrid between his Dark Beast Ganon form and that of a traditional wild bull, and will be a little bigger than a large truck (for starters). In this form he is incredibly strong and capable of immense physical damage to people and his surroundings. In addition to this, Ganondorf will also gain the ability to influence and command wild boars and boar-like creatures (starting with about 1 or 2 and increasing with time/mastery), as well as be able to briefly emit an aura that enrages foes and causes them to focus their attacks on him while disregarding allies, whatever foe they are focusing on, or their own personal defenses (think of it like a Rage effect). However, Ganondorf will also gain a susceptibility to injuries caused by arrows, as well as struggle against foes that are female.

Quirks: Other than finding himself followed by wild boars, I’m not too sure. Help on quirks would be appreciated!

Goal: Domination. He not only had his plans to take over Hyrule thwarted once by a fairy child’s warning, but then was defeated once more by Link and Zelda after he’d clawed his way out of the Twilight Realm. Needless to say, he’s a little ticked off. What better way to get back at those who wronged him than by conquering this fairy tale realm and then using the powers he gains here to take over not only Hyrule, but other worlds as well? Seems like a good goal as any for Ganondorf.

Extra:


Questions: Who thought this would be a good idea?
ricebird: (Ohoho~)

[personal profile] ricebird 2019-09-10 05:18 am (UTC)(link)
I diiiid~

But nah, for now I've got nothing other than I can't wait to see Ganondorf chill and settle into running a pig farm.

(......... But what about the Third Little Pig essence /BOOT!)

[personal profile] demonkingofthieves 2019-09-10 05:23 am (UTC)(link)
It will be a pig farm of *deeeeaaaath*

He has to raise an army somehow lmfao
iv_rosella: (death)

[personal profile] iv_rosella 2019-09-10 05:32 am (UTC)(link)
Omg I'm so excited for this

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