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Workshop #6: September 2020
Workshop #6: September 2020—
§ instructions.
Welcome to Forgotten Tales storybook character essence workshop! Here players can come together and discuss what storybook characters they are considering for their character's essence, their new potential abilities, and even ask for help if you can't think of anything on your own. REMINDER: We are NOT a memloss or AU game! The only things that are being altered are the character's abilities and maybe gain a small personality quirk, but that's all.
Here are some things to keep in mind:
If you have any further questions about this or anything in general, comment to the Mod Thread. We also have a Discord to temporarily meet current members and get further help!
§ form.
If you're ready, just fill out the following form and discuss away! One character per comment.
Post away and go buzz about everyone else!
§ instructions.
Welcome to Forgotten Tales storybook character essence workshop! Here players can come together and discuss what storybook characters they are considering for their character's essence, their new potential abilities, and even ask for help if you can't think of anything on your own. REMINDER: We are NOT a memloss or AU game! The only things that are being altered are the character's abilities and maybe gain a small personality quirk, but that's all.
Here are some things to keep in mind:
- Workshop participation is required for Registration as this basically takes the place of the traditional application form, as well as posting to the Test Drive. You don't have to post together at the same time (you can do one first and then the other), but they are needed eventually.
- Participation in the Workshop does not guarantee a spot on either Claims or Registration, but you will need it to keep a Claim so there's no harm in trying early. Feel free to look over previous Workshops.
- Make sure to check the Character Roster and Essence List to see if your choices are not already taken.
- The character and essence don't necessarily have to perfectly match, and all characters will inherit characteristics and themes from that particular storybook character. You are free to be creative and take elements from related works and variations (like Disney), but try to keep it central to the original version. Refer to the Character section of the Game Info as a refresher on how essences and their abilities work.
- Storybook characters can be from any work of literary fiction such as fairy tales, folklore, fables, nursery rhymes, classics, plays, mythos, legends, etc. They can be well-known or obscure, and origins must pre-date the 1950s.
- Because the game currently doesn't allow duplicate essences, list your top preference and any others you're considering, but also be open for other suggestions. And if you see someone else list one you are considering, list it, anyway! Anyone could change their mind. Just don't be salty or badger anyone about their choice, otherwise it's an automatic boot out the door. The goal is to try to not only match the best essence to the character, but also one that people can have fun with.
- Although you can only register one character, you can workshop multiple in case you are having difficulties in deciding who to pick.
- Public Registration is closed until further notice, but anyone with an invite and current players can register at any time.
If you have any further questions about this or anything in general, comment to the Mod Thread. We also have a Discord to temporarily meet current members and get further help!
§ form.
If you're ready, just fill out the following form and discuss away! One character per comment.
Player: Player ID w/ contact
Character: Character looking to bring in
Canon: (and canon point)
Age: (of the character)
Bio Blurb: Instead of a full written history, please link a wiki page AND provide a 1-2 paragraph summary of the character's backstory. If no wiki page is available, that's okay; you're free to link a write-up if you have one or feel like making one. The summary is more of an "at a glance" to help those not familiar to get a basic idea of who the character is and what they were doing in their canon. If it helps, pretend you're writing a blurb for a CR Meme. What key important things about your character's history would you want to point out to others?
Personality Blurb: You are free to link to anything pre-written such as an app for another game, but for our purposes you must include a 1-2 paragraph blurb highlighting the main elements of the character's personality. If it helps, pick out up to 5 vices and 5 virtues that you'd associate with them and just toss in a few sentences about it. Again, you can pretend you're writing a blurb for a CR Meme.
Preferred Essence(s): Have one or a couple already in mind? List them here! Include reasons why you are thinking about that particular essence and how you would work it with the character.
Looking For: Open to other ideas? What kind of storybook character would you be interested in? Things you're not interested in should also be mentioned.
Appearance: Any notable features both for the character in general and any appearance or style changes you may be considering to match their essence.
Abilities: Whether you have an essence in mind or not, talk about what kind of abilities you're hoping to recreate or gain while in game. Any weapons that are going to be regained or explored? What abilities or weapons are lost? Skills?
Quirks: Are you interested in gaining any quirks of the storybook character? Or do you already have one already in mind? Need suggestions from your list? A reminder that the current limit is one.
Goal: What do you hope to do while in game? This could range from just having fun with the setting to exploring new aspects of the character because of the setting.
Extra: Anything else you'd like to ask or talk about. Can be about the essences or just general ideas of what you'd like to hopefully play out.
Questions: Any other questions you might have.
Character: Character looking to bring in
Canon: (and canon point)
Age: (of the character)
Bio Blurb: Instead of a full written history, please link a wiki page AND provide a 1-2 paragraph summary of the character's backstory. If no wiki page is available, that's okay; you're free to link a write-up if you have one or feel like making one. The summary is more of an "at a glance" to help those not familiar to get a basic idea of who the character is and what they were doing in their canon. If it helps, pretend you're writing a blurb for a CR Meme. What key important things about your character's history would you want to point out to others?
Personality Blurb: You are free to link to anything pre-written such as an app for another game, but for our purposes you must include a 1-2 paragraph blurb highlighting the main elements of the character's personality. If it helps, pick out up to 5 vices and 5 virtues that you'd associate with them and just toss in a few sentences about it. Again, you can pretend you're writing a blurb for a CR Meme.
Preferred Essence(s): Have one or a couple already in mind? List them here! Include reasons why you are thinking about that particular essence and how you would work it with the character.
Looking For: Open to other ideas? What kind of storybook character would you be interested in? Things you're not interested in should also be mentioned.
Appearance: Any notable features both for the character in general and any appearance or style changes you may be considering to match their essence.
Abilities: Whether you have an essence in mind or not, talk about what kind of abilities you're hoping to recreate or gain while in game. Any weapons that are going to be regained or explored? What abilities or weapons are lost? Skills?
Quirks: Are you interested in gaining any quirks of the storybook character? Or do you already have one already in mind? Need suggestions from your list? A reminder that the current limit is one.
Goal: What do you hope to do while in game? This could range from just having fun with the setting to exploring new aspects of the character because of the setting.
Extra: Anything else you'd like to ask or talk about. Can be about the essences or just general ideas of what you'd like to hopefully play out.
Questions: Any other questions you might have.
Post away and go buzz about everyone else!
Duo Maxwell | New Mobile Report Gundam Wing | Peter Pan
Character: Duo Maxwell
Canon: New Mobile Report Gundam Wing (just after Preventer 5, before Frozen Teardrop)
Age: 17/18
Bio Blurb: (optional: Wiki.)
Duo's first bits of canon are in the EW novelization as a nameless orphan running with a gang of street kids. He picks up the name Duo as a result of the gang's leader, who called himself Solo, after a plague nearly killed all the kids in the group. Duo had broken into a hospital and stolen medicine for them, but Solo still succumbed to the illness. When Solo told Duo he would always watch over him, Duo picked his own name to reflect that, "You were Solo, but we'll be Duo."
Duo eventually ends up leading the gang and they're next seen stealing food from street merchants. A priest is nearly trampled by the group, and feels sorry for them, knowing they were all orphans from a war that had happened on their colony before the plague. He finds out where the kids are squatting, and takes them all in to his church. There, Father Maxwell and the head nun, Sister Helen, take care of the children and work to get them adopted into families. Duo keeps getting sent back, and Father Maxwell decides that he will try to get Duo to become a priest. However, another rebellion breaks out around them, and the church is taken over as a base by the rebels, holding the priest, nun, and Duo hostage. Duo escapes, promising to return with the mobile suit the rebels want so that they'll go away and leave the church alone, but, after he steals the suit, he returns to find the church destroyed. Sister Helen is injured, and Duo tries to help her, but he doesn't know how. She dies there, leaving Duo alone once again.
Fast forward a few years, and Duo now known as the sole survivor of the Maxwell Church Tragedy, and the cops joke that he must have made a deal with the devil to survive. He manages to stow away on a salvage vessel that's traveling between space colonies, but, after a few weeks of him evading capture by the ship's crew, they finally catch him. The leader of the group, an old scientist who called himself Professor G, is impressed with Duo's skills and wants to know who the kid is. Duo introduces himself as Duo Maxwell. When G asks if he means likes "Maxwell's demon", as in the scientific meaning, Duo corrects him. "I'm not a demon. I'm the God of Death."
Duo finds out that Professor G is part of a resistance movement working to take out a secret organization infiltrating the Earth Sphere Alliance. The Order of the Zodiac is blamed for being behind the assassination of the colony leader, Heero Yuy, who is an advocate for peace. His death sparked the movement of the rebels, deciding that OZ needed to be eliminated. Five scientists joined together to create the perfect weapon, but they had to split up before they could complete it. On their own, they attempt to recreate it with help from the Barton Foundation, a powerful company also looking to take out OZ, but for their own nefarious purposes. They want to carry out a mission called Operation Meteor in which they plan to drop a space colony on Earth, creating a nuclear winter. In its wake, the five mobile suits being created by these scientists would descend to Earth and take over. Deciding he wanted no part in it, Duo attempts to destroy the mobile suit that G is creating. G convinces him to steal it instead, go to Earth ahead of the colony drop, and take out OZ before the Barton Foundation can have its way.
Commence the main storyline. That's in the wiki. There are several manga that are dated to take place in the year between the end of the series and the OVA.
The five pilots attempt to figure out where they now stand in this new world that they've helped create. Duo drifts. Mostly, he does salvage work, continuing to meet up with G's old group, The Sweepers, and with the other pilots, but never quite settling down. He keeps getting in trouble and having to disappear for weeks at a time. He gets tangled up in several situations (through four different manga side-stories), and comes to the conclusion that, because his identity as a Gundam pilot isn't secret, he can't keep Deathscythe. It's too dangerous, and too many people want it for various reasons, both good and bad. So, after talking it over with the other four pilots, they gather the Gundams and agree to send them into the sun... all but one. Wufei protests and keeps his Gundam instead.
This is where the plot of the OVA, Endless Waltz, fits in. That's also in the wiki. Following that is one small manga called "Preventer 5", which is below.
Not quite a year later, as several high ranking Earth Sphere officials gather to celebrate Relena's birthday, the party comes under siege by a group calling themselves Epyon de Telos. The Preventers gather together the five former Gundam pilots again to help with the hostage situation of most of the government's top leaders. The group gather together and create a plan to get inside. Duo agrees to go in disguised as a member of this new group and pretend to shoot Wufei with blanks, hoping that this action would get him sent down into where the officials are being held. Then, being on the inside, he could coordinate with Quatre in getting the hostages out of harm's way while Wufei, Heero, Trowa, along with the other Preventers, would then engage the hostage takers and take them out.
(This manga basically leaves off here, having illustrated and described the entire plan... so one is left to think it either worked and that was the story, or that the manga was potentially left unfinished... as production, storytelling, and schedules were unfortunately a mess with this entire series.
I don't play with the Frozen Teardrop canon... it takes place in Duo's future anyway, and reveals some weird plot points that really don't affect my character in any sort of retconned way, so I just play him from a canon point that's before it takes place.)
Personality Blurb:
Duo lives up to his name. He blows hot and cold, depending on the situation. Often times, he presents himself as a carefree spirit, quick with a smile and a darkly humored joke. He comes across as someone who sees what he's doing as a game. However, that's completely not true. Duo sees his life as anything but a game. Duo has severe survivor's guilt. His earliest memories are of being on his own, knowing that his parents are dead. He saw his best friend die from an illness that he himself never contracted. He saw the two people who were the only ones he knew as parental figures killed in a rebel strike. Yet, he still lives. This damages him greatly, and leaves him with a sense of his life only being a fluke... that he's only alive because either he really is the God of Death, or he's just managed to get by on sheer dumb luck. Duo has it hard, yet he somehow always manages to survive, and that takes a toll on the teenager's psyche. Duo has abandonment issues. Anyone who gets too close to him dies, so he keeps everyone at arm's length. If he doesn't get close, doesn't get attached, then either they won't die or it won't hurt as much when they finally do. Duo acts like an open book. He's talkative, outgoing, and even says he doesn't lie. But he often twists the truth, hiding behind a cheerful mask. When it comes down to it, Duo takes life very seriously... except for his own. He throws himself in harm's way because someone has to do it and it might as well be him. In his head, he's supposed to be dead three times over, so why not him doing the dirty work? When it counts, Duo can be stealthy and sneaky for infiltration. And, while he might get caught in battle because he's not really an amazing soldier, he's good at breaking out once he's in. There isn't a lock he can't pick or a security code he can't hack. He tends to point this out a lot, acting a bit cocky at times, but he's confident in what he knows how to do, and with good reason.
That's not to say that Duo doesn't have a serious side. When it all boils down, Duo knows what he's gotten himself involved in. He takes it very seriously. He follows the news, he stays on top of information, he's careful. For all the joking and loud behavior, childish acts, and crazy stunts, Duo's not a fool. He's just careless when it comes to himself.
Preferred Essence(s): Peter Pan
Appearance: Duo has long chestnut hair that ends just below his butt. It's thick and straight, but he usually keeps it back in a braid, which gives it an acquired wave. He has overgrown bangs that hang down in front of his face and cobalt blue eyes (deep blue, almost violet). Duo leans towards the bad boy look when left to his own devices... motorcycle jacket, leather pants.
As Peter Pan, the character is described as wearing essentially nothing but foliage, and that would be hilarious, but I kind of want to give him a bit more than a slightly more dressed Tarzan look. Possibly some ragged looking clothing that's been repaired with foliage to give him that runaway/wild child look. Not Disney animation style, but also more than just leaves and vines.
Abilities:
As Peter Pan, Duo would eventually develop the ability to fly. It would be awkward for him at first, but it's a trademark of the character. I also would love for him to have the ability to either summon a fairy spirit for a set amount of time and possibly do some sort of shadow magic, like create a shadow clone of himself or something.
Quirks:
Duo will likely develop the desire to be a prankster. Peter Pan is rather "untamed" in a way because of his somewhat wild life and lack of contact with general civilization throughout his story and this would likely ramp up Duo's more playful aspects of his personality. Duo's not much of a prankster, per se, more of a joker in canon, but adding this prankster side would definitely be something coming from his aspect.
Goal: Just to have fun, I guess? LOL... and widen my own participation by adding a second character.
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