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Forgotten Tales Mods ([personal profile] keeperoftales) wrote in [community profile] forgottentales_ooc2019-05-04 05:26 pm
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Test Drive: May 2019

Test Drive: May 2019—



§ instructions.

Welcome to the Test Drive for Forgotten Tales! This is to help interested players test out their characters in the game's setting and see if the essence they have chosen will actually work in game play. There are a number of prompts that try to touch on the kinds of settings and scenarios the characters may encounter. So here are a few things to keep in mind while on the test drive:

  • Feel free to use the current Workshop for help if you need it! Both the Workshop and the Test Drive are required for Registration.

  • Participating on the Test Drive does not guarantee a spot on either Claims or Registration.

  • Check the Character Roster and Essence List to see if your choices are not already taken.

  • Include Character Name and Canon in the subject line, and note somewhere within the toplevel your character's essence. It can be in the subject line if you already know what it is (so ex; Character | Canon | Essence). Side note: You are free to try more than one essence if you're on the fence. Just make sure to note which one you're using for that particular prompt.

  • Players are free to assume their characters have been informed of the very basics so you can skip all that if you'd like.

  • Only the "In the Index" prompts of the Test Drive can be carried over in its entirety, but you can alter the story based ones as "stage play" settings within the Index if you wish to carry over that interaction as well.

  • Don't forget to refer to the Game Info for how the mechanics work.

  • Registration will open May 25. Claims will open May 18.

Most of all, have fun! Feel free to invite those you may think would be interested to participate in the test drive.






§ prompts.


¶ I. In the Index. When not out adventuring or playing character roles in stories, the Aspects will have some downtime within the Index, the central hub of the Realm of Stories. Here they can explore the city, read up on other stories, socialize with fellow would-be heroes, learn more about the essence, or even just do nothing at all. Any threads and CR made with "Index" prompts can be carried over into the game.

  • A. Out in the City. The city is abuzz with high spirits and renewed hopes as another Book has been restored. Informal celebrations and parties are thrown here and there on the streets, while others prepare for sending help and supplies to help refugees return to their homes. With the threat of the Story Eater and its minions at bay, the daily life of the Index is a peaceful one, but not without its own occasional unexpected surprises.

    1. Endless Feast. In a city filled with all kinds of storybook characters and magic mixing together, mishaps and chaos are bound to happen. One of them is born from several tables designed to replicate the one said to produce endless amounts of food. Good in theory, especially if it's to be used for impromptu celebrations. However, no one learned from the Porridge Girl and gave the tables a "Stop" command, or specified what kind of food they should produce. From poisoned apples, to running gingerbread men, to curds of whey, and one even managed to conjure a miniature pumpkin carriage. Every type of iconic fairy tale food is appearing from these tables and overflowing the streets, some with a mind of their own. The best way to stop these tables is to the destroy them, but getting there may be the true challenge. Once a table is destroyed the magic will disappear to make the creations lifeless, but until then—good luck.

    2. Puss in Boots...? Or so they claim to be. It's a cat, all right, and it's wearing boots. But it's copycat, not the real deal, and in fact it's more than one pulling off these heists. One of them isn't even a cat, it's a weasel! Ranging from petty pickpocket theft to robbing jewelry stores in broad daylight, this band of thieves are making bank off the well known kitty's name. Try and catch all of them, but be wary. Not only do these cats have nine lives, but they know magic.

    3. Wild Magic Carpets. It's a whole new world for many people, and as a courtesy some locals are offering newly arrived Aspects a free tour around the city. Some are using the traditional horse and carriage, but others are offering a more wondrous and fantastic means to give a different point of view via large magic carpets. Enchanted with special magic, the once normal rugs can now hover and fly high into the air, carrying their passengers over the city and even beyond to the edge. It's a great ride—until some carpets decide to have a mind on their own. Hang on tight! Whether they just fly off on their own or decide to race each other, these carpets are showing all the wonders sideways and under.

  • B. Essence Practice. Suddenly inheriting the abilities of another person while losing most of your own at the same time can be quite jarring. Picking a place to test out these newfound powers or even going to the Library to read up on the essence's story may help glean some clues as to what they can do.

  • C. Try Out the Journal. The journals are unique to this world and the sole source of communication for everyone. Feel free to give it a try, either by sending a random message out or even a doodle.


¶ II. Itsy Bitsy Spider. In this classic nursery rhyme, what seems like a simple set of scenes turns out to be a lot more chaotic than expected. Not only will someone be randomly assigned to take on the role of the Spider, but climbing up that spout is going to be a lot harder than one might think. It's an enormous jagged, metal spire, towering several hundreds of feet high. Each "level" has sharp spikes protruding from the sides, and some portions actually spin in varying directions. There may also be some dark, questionable liquid staining the structure, remnants of cobwebs hanging here and there, some acting as netting to break falls. Of course, anyone is free to climb the "spout" for whatever reason, and encouraged. There are a lot of traps and other threats that lurk about, such as Blots and the Erasers.

  • A. Climbed Up the Water Spout. Starting from the very bottom, whoever is the Spider will find that they are capable of shooting spider webbing out of the palms of their gloves, and the material is strong enough to act as rope. Perhaps with some assistance they may be able to get through in one piece. Just be careful—there may be traps and spikes randomly shooting out from the sides.

  • B. Down Came the Rain. Higher up near the spout, thunder clouds form and rumble above them. There are various platforms made of rubber, and the reason for it becomes clear when a bolt of lightning strikes the spout structure. The electricity travels several feet up, down, and all over through the metal. Should anyone be caught, it won't be fatal—but it will be quite painful, as if being hit by a taser. Not only will the Spider have to avoid and continue the climb, but some people may be stationed up top with fire hoses, water guns, and water balloons to aim directly at the Spider to knock them off. However, although the rhyme says the Spider is "washed out," it's possible for the Spider to get through. Alternatively, there are mechanized water cannons dropping gallons of water down, and anyone assisting the spider could try and help take them down.

  • C. Taking Out the Pests. Aside from the spout itself, there are other threats that will try to hinder and harm those ascending. Blots and Erasers will take on forms ranging from small to large spiders or large flies that buzz around trying to knock people off. The spiders can be taken care of via close combat, but the flies will need either projectiles or magic if they can't be lured in close.


¶ III. Scene Snippets. The following prompts are various scenes styled similarly to those designed for the campaigns. Two characters are randomly assigned a role and must "act out" the scene. It can be assumed they are given the basics, but they are free to act however they wish. There is no real script or set direction, and they will have full access to their Essence abilities. Roles are not gender limited, so go wild. You are also free to create your own scenes or play within the general setting of the provided stories, even if they are not specified. Everything here is just a "guideline" and characters can act and behave however they would if dumped into the setting.

  • A. Little Red Riding Hood. First set in the forest and later at the cottage, the roles assigned are as following: Little Red, The Wolf, The Huntsman. If someone wants to play the Grandmother, that is optional.

    1. Little Red and the Wolf. On her way to her grandmother's house, Little Red encounters the big bad Wolf! But the Wolf is planning the long con, so instead of trying to eat her immediately, he plans to trick her so that he reaches the Grandmother's house first. Will he be successful? Or will Red see through his ploy? Will the story end before it even begins if Red decides to end the Wolf right then and there!? Either way, Red is going to need some help getting through the forest maze, and the only help she has is the Wolf. Beware of any wolf Blots and Erasers that may lurk around.

    2. Little Red and the "Grandmother" Wolf. Disguised as the Grandmother, the Wolf waits in bed when Red arrives. From there come the classic, "My what big [ blank ] you have!" lines until finally the Wolf makes his move. Will Red be eaten? Or will the Wolf be the one in trouble?

    3. The Wolf vs. the Huntsman. If Red hasn't finished off the Wolf herself, it's time for the Huntsman to appear and play the hero. An epic "duel" is expected, but it can be anything from actual combat to rap battles to a game of checkers. Will the Huntsman beat the Wolf and save the day? Or will it be the Wolf who has a happy ending?

  • B. Rapunzel. Set in a high tower, the roles some Aspects will be assigned to are the following: Rapunzel, Mother Gothel, the Prince. Fortunately for Rapunzel, the wig is sturdy and will serve as the rope when needed. As for the tower, it's made of rock bricks that can be climbed, if difficult, but there is a secret back door that can be used if found.

    1. Rapunzel and the Prince. After living in the tower for most of her life with only Gothel as her mother, Rapunzel will hear someone call to let down her hair. How well the Prince impersonates Gothel is questionable, as well as whether or not Rapunzel lets down her hair. But some way or another, the Prince must find his way up to the top, so get climbing and try to woo her.

    2. Rapunzel and Gothel. Eventually Gothel will learn of the Prince's visit and how well (or poorly) that went. Will she be angered and cast Rapunzel out after cutting her hair? Or be actually proud of the girl for snagging a potentially rich husband? Will Rapunzel defend herself or plead for forgiveness? It's all up to you!

    3. Gothel and the Prince. At some point the Prince will meet with Gothel, whether by Gothel tricking him to climb up or the Prince hearing of Rapunzel's distress and making his way up on his own. What sort of encounter will they have, and will the Prince be doomed to lose his eyes from falling to the thorny bushes below? Or will there an alternate Disney ending to this tale?

  • C. Create Your Own! No need to limit to what we provide. If there's a particular story, scene, or even setting that you think would be fun, go for it! You can even use the story your character's essence is from. Other options are any of the scenes and settings from our previous campaigns and side stories.


¶ IV. Mix it up. This is the "wildcard" prompt. Feel free to take any of these prompts and make them more of your own, or pull from an entirely different story. As mentioned you're free to use any of our previous stories or other events. Just have fun with it!

detectiveforhierophant: (what are you getting at?)

I-B

[personal profile] detectiveforhierophant 2019-08-19 06:57 pm (UTC)(link)
Dojima had been reading over the notice board, so he hadn't quite noticed the teen behind him. But, he did hear the 'pop', and glancing back, saw...

...A three headed dog? That was...

No, it wasn't new. He'd seen reference to a three headed dog enough growing up, in comic books or tv shows. So it was some sort of story he was sure, but actually seeing one was new.

Turning completely now, he watched the animal struggle to make sense of it's surroundings, before... transforming back into a kid he was sure was skinnier than both Hanamura and Teddie. Geez, did anyone feed this guy at all?

"... It can take a bit to get a handle on your Essence." He reached out his hand, offering it to the teen to help him up, "Don't pressure yourself if you don't get it right away."

He sure as hell was shaky with his own, after all.
Edited 2019-08-19 18:57 (UTC)
desertedsoul: (i wrote a poem...)

[personal profile] desertedsoul 2019-08-19 10:15 pm (UTC)(link)
Crona blinks owlishly at Dojima, at the offered hand. It's a bit of a longer stare than is necessary and probably strays into uncomfortable territory. Just before it gets too painful to bear, though, the offered hand is taken by a shaky, nervous touch.

"I'm very not used to this kind of thing." A soft, low-alto voice. "I know how to fight, but I don't know how to be a dog. Or do magic."

A hesitation, and the teen finally looks Dojima in the face. "I want to help."
detectiveforhierophant: (we're a family)

[personal profile] detectiveforhierophant 2019-08-20 12:59 am (UTC)(link)
The kid was... awkward. Dojima could feel the seconds ticking by, and he wondered, if maybe he'd over stepped a line somewhere.

He never felt he was good with teenagers, after all. How he'll handle Nanako when she gets of age, he has no idea.

But just as he was about to draw his hand back and apologize, the kid reached out. Dojima could practically feel the shudders running through this kids body. Were they that scared...? Why did they decide to come here, then?

"...I'm not used to mine, either." Dojima offered, his voice a little softer than he's usual tone. Like he was trying to coax a cat out of a tree, or calm a dog that was running loose around town. Considering the kids Aspect, that was appropriate. He gripped the kid's hand carefully, and pulled them up without much effort.

...What a scrawny, sad looking kid. Dojima could... just tell something had not been right about wherever this kid came from. No one would be this naturally fearful unless something bad had happened to them.

He'd seen stuff like this more than he'd like to admit working as a detective, even just in Inaba. Every town had it's problems...

"... Kids like you shouldn't need to fight," But that was old hat by now, knowing about Roxas and those other kids, a parent looking out on that teenage vigilante world and wondering what he could've done to prevent it needing to be this way,

"But, even if you don't know how to use it now, you can learn. And you can help in ways that don't always involve your essence or fighting. Trust me."

desertedsoul: (i don't want to)

[personal profile] desertedsoul 2019-08-21 12:51 am (UTC)(link)
Painfully awkward, but believe it or not, Crona is better than before.

Dojimas gentle voice and soft encouragement are welcome. They don't completely cure Crona of the sense that they're doing something wrong by failing, but it helps. Dojima's grip is firm, a supportive confidence to it that reminds Crona of Maka, though the two people would otherwise seem nothing alike.

"Kids fight all the time. Well, most of them fight for the Reaper, I guess, to prevent Kishins. But I learned how to fight because of Lady Medusa." Matter of fact. Crona doesn't quite have the same filter as a normal person.

"But I'm a sword meister. I don't know how to be a dog."