Player: Zumi | zumidotexe Character: Daniel Kanegem Canon: Original character Age: 22 Bio Blurb: Daniel is, at his core, a guardian. The world he comes from is basically urban/modern fantasy, but with the addition of monsters called Chaotics that range the edges of society and kill the unawares. Among the ways the world fights back are the Sentinels, a very old class of warriors (for how long they've been around, imagine if the Knights Templar still existed today) that specifically train from a young age to take out Chaotics. Daniel is one of these, having been raised in a Sentinel town called East Hollow.
I'd like to say he has a rather ordinary life outside of his Sentinel work but he really... doesn't. Oh sure, he has friends (for those that remember Bridge, that's one of them) and plays bass in a band, but there's not much else beyond that. Because of this and some other reasons, he's started to question what he's doing, but that's a discussion for...
Personality Blurb: ...this section. But first a general understanding of who he is. Daniel is relatively quiet and introspective, often found standing sentinel heh on the edge of some precarious precipice watching people below, Batman-style. Which he knows is a cliche and which he does on purpose, since he's got a rather mischievous side to him. He's not the one going "HOLD MY BEER" but he's certainly the one that holds the beer, or sets up the ramp leading into the lake in the first place. He's got a temper to him too, but the biggest way to push it is not to insult him but the people he loves. Insulting him will usually involve some sort of verbal, "all in the fun of it" clapback but you do NOT want to try to hurt one of his friends or family.
As for Daniel and the Sentinels, well. Because of recent moves, other worldwise people he's met, and some other miscellaneous things, he's started to question how much of his personality is Daniel and how much is The Sentinel. Quiet, watching, combative, all these are Sentinel traits. He's been trying to evaluate whether this is the right path for him, and it's been making him rather mixed up, considering it's literally been his entire life up to this point. This has left him rather confused and emotional, making the whole Sentinel issue an extremely sensitive nerve.
Preferred Essence(s): Dracula Looking For: Werewolves? Vampires? Something along those lines. Whenever I app Daniel to a game, I tend to go with one of his two main AUs- the ah, werewolf AU or the vampire AU. I thought that, given old vampire lore about being connected to werewolves (and wolf transformations in general), I'd split the difference this time. ...Noting that Daniel may yet be one of those AUs (the above bio was written without that in mind) when I DO app him in, which'll make it "better" better in his eyes, 100%. >>
I am absolutely open to other suggestions, though! Particularly ones that can go off his abilities, or other "monster" types.
Abilities: By default, and excluding his general fighting capability, Daniel can manipulate the wind. Many in his world have magic and he's no different. This usually manifests in using "wind blades" to fight with, though being an absolute nerd he's figured out the hallowed double jump (he solidifies a "disc" of air beneath his feet and jumps off that). He can also push people/enemies back, disrupt smog/mist, and other smaller, similar techniques. He also has an animal transformation, into a coyote.
If using Dracula, animal transformations will certainly be one of them. Likely a bat and a wolf at first, for basic terrain coverage. His strength will be boosted, and at later "levels" he may be able to drain energy from assorted enemies in.. traditional vampire style. Telepathy will come but later (though he may start with a rudimentary "can tell there's someone with a brainwave nearby" type senses), and he'll be able to summon mist/fog, varying in thickness. Later he'll be able to transform into, or disappear into, said mist. Higher "level" bites may also let him gain control, albeit brief, over enemies.
Naturally, all these powers will be better at night; daylight won't kill him, but it will weaken him. He'll also lack a shadow and a reflection, because of all those silvered mirrors around.
Quirks: Possibly constant thirst? Of course there's ways for vampires to get fed that aren't people's necks in the Index, but he'll still feel it. Might get a bit... touchier, his eyes glowing whenever his powers are at their strongest.
Either way though he'll certainly sleep like the dead.
Goal: Mostly Daniel figuring out who he is and who he wants to be, with further exposure to the world and to someone who Needs him (Storyteller), without being connected to the whole Sentinel business. If he can get himself out of that context, he might find the road he wants. Extra: Being an OC Daniel doesn't have any gifs of his own, so have one of my favorite random ones Questions: N/A
Daniel Kanegem | Original Character
Character: Daniel Kanegem
Canon: Original character
Age: 22
Bio Blurb: Daniel is, at his core, a guardian. The world he comes from is basically urban/modern fantasy, but with the addition of monsters called Chaotics that range the edges of society and kill the unawares. Among the ways the world fights back are the Sentinels, a very old class of warriors (for how long they've been around, imagine if the Knights Templar still existed today) that specifically train from a young age to take out Chaotics. Daniel is one of these, having been raised in a Sentinel town called East Hollow.
I'd like to say he has a rather ordinary life outside of his Sentinel work but he really... doesn't. Oh sure, he has friends (for those that remember Bridge, that's one of them) and plays bass in a band, but there's not much else beyond that. Because of this and some other reasons, he's started to question what he's doing, but that's a discussion for...
Personality Blurb: ...this section. But first a general understanding of who he is. Daniel is relatively quiet and introspective, often found standing sentinel
hehon the edge of some precarious precipice watching people below, Batman-style. Which he knows is a cliche and which he does on purpose, since he's got a rather mischievous side to him. He's not the one going "HOLD MY BEER" but he's certainly the one that holds the beer, or sets up the ramp leading into the lake in the first place. He's got a temper to him too, but the biggest way to push it is not to insult him but the people he loves. Insulting him will usually involve some sort of verbal, "all in the fun of it" clapback but you do NOT want to try to hurt one of his friends or family.As for Daniel and the Sentinels, well. Because of recent moves, other worldwise people he's met, and some other miscellaneous things, he's started to question how much of his personality is Daniel and how much is The Sentinel. Quiet, watching, combative, all these are Sentinel traits. He's been trying to evaluate whether this is the right path for him, and it's been making him rather mixed up, considering it's literally been his entire life up to this point. This has left him rather confused and emotional, making the whole Sentinel issue an extremely sensitive nerve.
Preferred Essence(s): Dracula
Looking For: Werewolves? Vampires? Something along those lines. Whenever I app Daniel to a game, I tend to go with one of his two main AUs- the ah, werewolf AU or the vampire AU. I thought that, given old vampire lore about being connected to werewolves (and wolf transformations in general), I'd split the difference this time. ...Noting that Daniel may yet be one of those AUs (the above bio was written without that in mind) when I DO app him in, which'll make it
"better"better in his eyes, 100%. >>I am absolutely open to other suggestions, though! Particularly ones that can go off his abilities, or other "monster" types.
Appearance: Over here
Abilities:
By default, and excluding his general fighting capability, Daniel can manipulate the wind. Many in his world have magic and he's no different. This usually manifests in using "wind blades" to fight with, though being an absolute nerd he's figured out the hallowed double jump (he solidifies a "disc" of air beneath his feet and jumps off that). He can also push people/enemies back, disrupt smog/mist, and other smaller, similar techniques. He also has an animal transformation, into a coyote.
If using Dracula, animal transformations will certainly be one of them. Likely a bat and a wolf at first, for basic terrain coverage. His strength will be boosted, and at later "levels" he may be able to drain energy from assorted enemies in.. traditional vampire style. Telepathy will come but later (though he may start with a rudimentary "can tell there's someone with a brainwave nearby" type senses), and he'll be able to summon mist/fog, varying in thickness. Later he'll be able to transform into, or disappear into, said mist. Higher "level" bites may also let him gain control, albeit brief, over enemies.
Naturally, all these powers will be better at night; daylight won't kill him, but it will weaken him. He'll also lack a shadow and a reflection, because of all those silvered mirrors around.
Quirks: Possibly constant thirst? Of course there's ways for vampires to get fed that aren't people's necks in the Index, but he'll still feel it. Might get a bit... touchier, his eyes glowing whenever his powers are at their strongest.
Either way though he'll certainly sleep like the dead.
Goal: Mostly Daniel figuring out who he is and who he wants to be, with further exposure to the world and to someone who Needs him (Storyteller), without being connected to the whole Sentinel business. If he can get himself out of that context, he might find the road he wants.
Extra: Being an OC Daniel doesn't have any gifs of his own, so have one of my favorite random ones
Questions: N/A