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Game Notes #03: November 09, 2018
GAME NOTES #03: NOVEMBER 09, 2018—
Huzzah! Thanks to everyone participating in the pre-event! It was a giant battle but it looked like folks were having a good time. But are you guys ready for our first campaign? Yes? No? Too bad, here it comes!
§ schedule.
§ pre-event aftermath.
§ campaign details: mechanics.
§ campaign details: the story.
§ campaign details: act i. the horseman of christmas past details.
§ campaign details: previews of other acts.
§ campaign details: casting call.
§ end notes.
Huzzah! Thanks to everyone participating in the pre-event! It was a giant battle but it looked like folks were having a good time. But are you guys ready for our first campaign? Yes? No? Too bad, here it comes!

§ schedule.
All right guys, this is what the detailed schedule for this campaign looks like. It's running from November 12th through December 23rd, so 41 days. Let's make it count!
As you can see, it's split into three main parts with an ending. We hope that's enough time for each segment as while under normal circumstances we wouldn't mind extending things, given that we're already running up against Christmas and would like to have a long break over the holidays, we'd like to stick to this.
CAMPAIGN SCHEDULE |
11/09: Chapter Campaign Pre-"event" ends; Game Notes #03 |
11/12-23: Chapter Campaign #01 starts; Act I (12 days) |
11/24-12/04: Act II (11 days) |
12/05-15: Act III (11 days) |
12/16-22: Finale (7 days) |
12/23: Campaign ends; Notes #07 |
MOD NOTES SCHEDULE |
11/21: Notes #04 |
12/02: Notes #05 |
12/13: Notes #06 |
STORY CHECK SCHEDULE |
11/28-12/02: Halfway |
12/14-19: Final |
As you can see, it's split into three main parts with an ending. We hope that's enough time for each segment as while under normal circumstances we wouldn't mind extending things, given that we're already running up against Christmas and would like to have a long break over the holidays, we'd like to stick to this.
§ pre-event aftermath.
As described by the accompanying narrative, thanks to everyone's hard efforts the Storyteller was able to have enough time to write a spell which strengthened the Index's barrier and thus force the Story Eater out. The vortex from which the Erasers emerged from has also be sealed. However, none of this is permanent—yet. The Storyteller needs more power to craft something more powerful and binding, and that will only be achieved by restoring one of the lost Books—the story worlds. Thus the Storyteller will search through the Void to try and pick out what remnants it may be able to salvage to form a Draft to send the Aspects to.
In the meantime, we'll be having a little bit of a timeskip. ICly everyone will have about a week to rest up and help the locals clean up and heal, but OOCly it'll only be about three days. This is basically to give everyone time to finish up threads or just take a little break before the campaign starts. Besides, the rebuilding process will take quite a while and will continue while the Aspects are gone, even likely still after they return. There will also be some negative sentiments towards the Aspects since they are the reason the Story Eater crashed into their world. But there are many more who recognize their strength and importance, so for the most part they will be treated fine. Their first campaign will be the real test.
In the meantime, we'll be having a little bit of a timeskip. ICly everyone will have about a week to rest up and help the locals clean up and heal, but OOCly it'll only be about three days. This is basically to give everyone time to finish up threads or just take a little break before the campaign starts. Besides, the rebuilding process will take quite a while and will continue while the Aspects are gone, even likely still after they return. There will also be some negative sentiments towards the Aspects since they are the reason the Story Eater crashed into their world. But there are many more who recognize their strength and importance, so for the most part they will be treated fine. Their first campaign will be the real test.
§ campaign details: mechanics.
Before going into what our story will be about, we need to go over the actual mechanics of the campaign. We have the complete and very thoroughly explained version over here, but here is a (mostly) shortened version for everyone to get the basic grasp. (Several attempts were made, okok)
Scenes and Tasks. The campaigns are structured so that there are two types of tasks to help give players some direction and things to work on:
Main Scenes can have choice branches, or different routes that are determined by what the characters and players decide. They can also be considered failed if the goals are completely ignored, and if more scenes are failed than completed, the world will become unstable and the mission will need to be aborted. However, if the more scenes that are successfully completed, then there are rewards both for the game as a whole and for the characters individually.
Sub Quests. Aside from the Main Scenes, there are other tasks that will need to be done. From unlocking world settings to beating up monsters to generic fetch quests, they're just other things so people can have something chill to do. Characters will also be allowed to just explore and roam freely if they so choose. Although some sub quests, like unlocking certain scene settings, may be considered important, unlike the main tasks they aren't as vital and the story can continue on without them. Those part of the Main Scenes can also participate in Sub Quests.
Casting. Players will sign-up for which role their character will try to play out. Because we're a small group and we'd like to spread the wealth, it is possible for a role to be played out by different characters for different scenes. If the main character appears in 3 separate scenes, then we can have 3 separate MCs so no one player has a big load. We also have the Understudies, or backups, so players can volunteer to be on call if something should happen to the primary volunteer. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible).
Story Checks. A.K.A. the "activity" checks. While we don't have formal activity checks, we do have checks where players are to submit proofs of activity at varying times. Aside from checking to see who all is still actively playing, these checks will help provide us with content and an easy way to see how the story will be progressing. As a reminder, no hard comment counts, but you'll probably want at least two decent threads for the entire campaign. Further instructions will be given on the actual post.
Time. Reminder there is no designated IC:OOC time ratio for how long the characters are in the Draft, so it could be a few days to a few weeks. If it helps, you can assume that they have to spend at least a couple of days, so camp outs can be a thing.
Posting Organization. There will be one designated log to be used for the Main Scenes. Players are encouraged to make their own posts for everything else. The journals are also fully functional, so if someone wants a break and have a chill conversation over the network, that's totally fine. So be sure to check the comms every once in a while! Or track it, whatever works for you.
Scenes and Tasks. The campaigns are structured so that there are two types of tasks to help give players some direction and things to work on:
- Main Scenes. There are specific scenes that need to be re-enacted with a set number of goals to help guide the players. Of course the scenes don't have to be exact as the original, and the characters are only given a very basic "script" (blurb) so it's basically one giant improv. Because these scenes are important, players who choose to sign up as the characters involved will need to provide a bit more activity and work than the others. So here are a few basic requirements:
- 14 comment total minimum. That's at least 7 comments from each person. It doesn't mean the scene has to be completed within 14 comments and in fact the scene itself could be over in far less. Just the thread itself, including any random dialogue or action before and after the actual scene, is at least that long and can still be ongoing.
- Meet stated goal(s). There will be roughly between 1 to 3 goals for each Main Scene to help give players something to work on. Not all goals have to be completed or even follow it exactly. Improvisation and alterations are allowed, and even if the characters are unsuccessful in meeting the goal, attempts still count. For example, they tried to have a candlelit dinner but the candles weren't around so they had to just flowers instead, or the romantic dinner ends up as a disaster. Each scenarios are totally fine. The only time a goal is considered "failed" is if they are completely ignored.
- 14 comment total minimum. That's at least 7 comments from each person. It doesn't mean the scene has to be completed within 14 comments and in fact the scene itself could be over in far less. Just the thread itself, including any random dialogue or action before and after the actual scene, is at least that long and can still be ongoing.
Main Scenes can have choice branches, or different routes that are determined by what the characters and players decide. They can also be considered failed if the goals are completely ignored, and if more scenes are failed than completed, the world will become unstable and the mission will need to be aborted. However, if the more scenes that are successfully completed, then there are rewards both for the game as a whole and for the characters individually.
Casting. Players will sign-up for which role their character will try to play out. Because we're a small group and we'd like to spread the wealth, it is possible for a role to be played out by different characters for different scenes. If the main character appears in 3 separate scenes, then we can have 3 separate MCs so no one player has a big load. We also have the Understudies, or backups, so players can volunteer to be on call if something should happen to the primary volunteer. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible).
Story Checks. A.K.A. the "activity" checks. While we don't have formal activity checks, we do have checks where players are to submit proofs of activity at varying times. Aside from checking to see who all is still actively playing, these checks will help provide us with content and an easy way to see how the story will be progressing. As a reminder, no hard comment counts, but you'll probably want at least two decent threads for the entire campaign. Further instructions will be given on the actual post.
Time. Reminder there is no designated IC:OOC time ratio for how long the characters are in the Draft, so it could be a few days to a few weeks. If it helps, you can assume that they have to spend at least a couple of days, so camp outs can be a thing.
Posting Organization. There will be one designated log to be used for the Main Scenes. Players are encouraged to make their own posts for everything else. The journals are also fully functional, so if someone wants a break and have a chill conversation over the network, that's totally fine. So be sure to check the comms every once in a while! Or track it, whatever works for you.
§ campaign details: the story.
OKAY with the gritty technical details out of the way, here's the more interesting content about the campaign. For our first campaign, we are combining two classic seasonal stories: The Legend of Sleepy Hollow and A Christmas Carol. Since we're basically worldbuilding, there's a fair bit of detail, so take your time.
Story Summary. Our special story follows a not-that-really young man, Ebegeeser Ichascrooge, out to seek his fortune by winning the hand of Beltrina van Cratchit, daughter of one of the wealthiest families in Lonry Town. He plots to "get rid of" of her current fiance, Bromfred, at the holiday party to be held at the van Cratchit's. The night before, he is visited by three ghosts--horsemen to be specific. They take him on a journey through time, starting with his past, to the present, and then his future should he go through with his plans. That future that leads to the Headless Horseman. Will Ebegeeser heed the warnings and change his greedy ways? Or will he suffer an ill fated ending?
Four Acts. We have divided the storyline into four segments. The first three are divided by the ghosts (Past, Present, Future), and the fourth act is just the ending. As you can see by the current posted schedule, each of the main three acts has about 10~11 days allotted with the ending taking about a week. Although it's preferred for the Main Scenes to be completed before the end of each act, so long as we know what direction they're heading or what particular choices are made, then you can continue threading even after an Act has started. The same is true for Sub Quests. Any quests not completed by the time the next act rolls in can be carried over or just backdated. Just let us know if anything important is picked up, like a setting piece. We're only giving the full details of Act I for now, but there are previews and general ideas of the other two Acts. We'll give the full details until closer to their starting time.
Musical. This is definitely designed to be a musical so be prepared to have your characters "sing" at some point.
Setup. There won't be much of a preamble once the characters arrive into the Draft. There will be a brief vision to give them some context and the start of the story, probably some Storyteller giving some final words, and then it's boots on ground to get started. Everyone will actually be separated at first. Those paired together for scenes are already in place, others are roughly near each other, and some are just completely alone, maybe even on a random rooftop. Before too much confusion sets in, their journals will light up and provide instructions and guidance. Those instructions are going to be loosely what you're about to read, but the gist will be that everyone will know they have tasks to do and things to look out for. Those chosen for scenes will have their basic "script." After that, it's good luck and have fun.
Story Summary. Our special story follows a not-that-really young man, Ebegeeser Ichascrooge, out to seek his fortune by winning the hand of Beltrina van Cratchit, daughter of one of the wealthiest families in Lonry Town. He plots to "get rid of" of her current fiance, Bromfred, at the holiday party to be held at the van Cratchit's. The night before, he is visited by three ghosts--horsemen to be specific. They take him on a journey through time, starting with his past, to the present, and then his future should he go through with his plans. That future that leads to the Headless Horseman. Will Ebegeeser heed the warnings and change his greedy ways? Or will he suffer an ill fated ending?
Four Acts. We have divided the storyline into four segments. The first three are divided by the ghosts (Past, Present, Future), and the fourth act is just the ending. As you can see by the current posted schedule, each of the main three acts has about 10~11 days allotted with the ending taking about a week. Although it's preferred for the Main Scenes to be completed before the end of each act, so long as we know what direction they're heading or what particular choices are made, then you can continue threading even after an Act has started. The same is true for Sub Quests. Any quests not completed by the time the next act rolls in can be carried over or just backdated. Just let us know if anything important is picked up, like a setting piece. We're only giving the full details of Act I for now, but there are previews and general ideas of the other two Acts. We'll give the full details until closer to their starting time.
Musical. This is definitely designed to be a musical so be prepared to have your characters "sing" at some point.
Setup. There won't be much of a preamble once the characters arrive into the Draft. There will be a brief vision to give them some context and the start of the story, probably some Storyteller giving some final words, and then it's boots on ground to get started. Everyone will actually be separated at first. Those paired together for scenes are already in place, others are roughly near each other, and some are just completely alone, maybe even on a random rooftop. Before too much confusion sets in, their journals will light up and provide instructions and guidance. Those instructions are going to be loosely what you're about to read, but the gist will be that everyone will know they have tasks to do and things to look out for. Those chosen for scenes will have their basic "script." After that, it's good luck and have fun.
§ campaign details: act i. the horseman of christmas past details.
The first Act will take a look into Ebegeeser's past and set up his relations between Beltrina and Bromfred. This Act will also be where characters will work a little on the environment, gathering pieces to set up future setting places.
Setting. The place is pretty dull and blank at first with very little life or color. Seriously, it's like waking up in a monochromatic silent movie. There's a basic, empty town and fields, but not much in terms of notable structures. There are places they can claim as refuge or just camp out. A river runs just outside of town with some very spooky, mist filled forests beyond, and sometimes one can hear the clattering of hooves and the neigh of horses somewhere deep within it. The characters will need to find certain items which will "unlock" and create the required setting piece for their scene as well as for future Acts. However, there are certain presents out there that if opened will release various effects. There aren't too many Erasers roaming around, but there are Blots taking form of random townsfolk. For now they are harmless, but if provoked or looked at wrong, they will attack. As time goes on and more things are found and completed, more life and color will return to the place.
Main Scenes: Here are the general summaries of the main quests. The designated log will have the goals outlined, but this should give you a good idea of what to expect.
Although we have made three main scenes, players are more than welcome to do more than that. If they'd like to have Bromfred and Beltrina do something together, go for it. If the Horseman wants to try to woo Beltrina or poke Bromfred—all right technically that doesn't happen but you know we can work it somehow. All scenes are initially designed for two people for ease, but if the others want to hop in, like for the rap battle, you're more than welcome to! Or if the Horseman wants to rap at Ebegeeser, totally can. These are just our basic goal posts so we have something, players are encouraged to be creative and do more if they feel up to it! Just let us know so we can keep track of it. And if there's something you want to tell us before the campaign officially starts, please do so so and we'll try to work it in beforehand.
Sub Quests. While we have a select group killing each other's ears with their wonderful musical talents, the rest of the characters will have some other things to occupy themselves. Of course those acting the Main Scenes can also participate in Sub Quests, too! Here are your options:
And that is all for Act I! As mentioned before, although we have these tasks set out, characters are still able to just freely roam around and explore the general setting. There are canoes for the river, more ghost-like creatures in the forest, and in terms of lodging there are empty buildings and barns that characters can use. If fighting a blot is necessary for it, then that's just how it goes. Feel free to ask for us for any particular details you may need.
Setting. The place is pretty dull and blank at first with very little life or color. Seriously, it's like waking up in a monochromatic silent movie. There's a basic, empty town and fields, but not much in terms of notable structures. There are places they can claim as refuge or just camp out. A river runs just outside of town with some very spooky, mist filled forests beyond, and sometimes one can hear the clattering of hooves and the neigh of horses somewhere deep within it. The characters will need to find certain items which will "unlock" and create the required setting piece for their scene as well as for future Acts. However, there are certain presents out there that if opened will release various effects. There aren't too many Erasers roaming around, but there are Blots taking form of random townsfolk. For now they are harmless, but if provoked or looked at wrong, they will attack. As time goes on and more things are found and completed, more life and color will return to the place.
Main Scenes: Here are the general summaries of the main quests. The designated log will have the goals outlined, but this should give you a good idea of what to expect.
- Scene 1: Ebegeeser and Horseman of Christmas Past. The Horseman is supposed to show Ebegeeser how he was as a teacher and he was (supposedly) a decent guy. So the best way to showcase that is give Ebegeeser a classroom to teach. The two will need to recreate the Schoolhouse, take care of some pranks, and deal with animated straw children. The "children" can behave however players want them to. Angels or devils, throwing things at Ebegeeser. Even the Horseman can be a brat and play along if they want. The Horseman will also have his pony to deal with and yes—must ride it at some point. Note: If it's pre-planned to not find the Schoolhouse here, let us know so that it's noted in other scenes involving it.
- Scene 2: Ebegeeser's first meeting with Beltrina. Our first musical number~! Set in the Schoolhouse, this is where Ebegeeser first meets the beautiful Beltrina...and starts thinking about her wealth. Beltrina herself is practicing the violin and is already in a relationship with Bromfred. But could Ebegeeser worm his way into her heart!? Time for Ebeneeser to get his flirt on...and the Horseman might sit on the side and watch (with popcorn). Note: If the Schoolhouse is pre-planned to not be found in the other scene, then they will need to find the box. Otherwise, the scene is set in a random building.
- Scene 3: Bromfred's arrogance and Ebegeeser's jealousy. ANOTHER MUSICAL NUMBER~! Rap style. What better way to showcase Ebegeeser's jealousy and hatred of Bromfred and Bromfred's own arrogance and dislike of Ebegeeser than having the two rapping about it? Okay, there are better ways, but here we go. The characters will have to find mics, make a stage and then dish out insults at each other a la "Drop the Mic." Who will be the victor? Bonus! Both Beltrina and the Horseman could watch and even participate if they want. More coordination will be needed, but the option is definitely there. Hell, could have the entire group as an audience.
Although we have made three main scenes, players are more than welcome to do more than that. If they'd like to have Bromfred and Beltrina do something together, go for it. If the Horseman wants to try to woo Beltrina or poke Bromfred—all right technically that doesn't happen but you know we can work it somehow. All scenes are initially designed for two people for ease, but if the others want to hop in, like for the rap battle, you're more than welcome to! Or if the Horseman wants to rap at Ebegeeser, totally can. These are just our basic goal posts so we have something, players are encouraged to be creative and do more if they feel up to it! Just let us know so we can keep track of it. And if there's something you want to tell us before the campaign officially starts, please do so so and we'll try to work it in beforehand.
Sub Quests. While we have a select group killing each other's ears with their wonderful musical talents, the rest of the characters will have some other things to occupy themselves. Of course those acting the Main Scenes can also participate in Sub Quests, too! Here are your options:
- Finding Setting Pieces. There are other important setting locations that need to be found and released, and they're scattered all over town and nowhere near where they should be. So this is a bit of a scavenger hunt. Find the items, bring it to where it should be, and watch it grow like a balloon bouncy castle.
- Van Cratchit Party Decorations. There are various party decorations floating around the town. Yes, they are literally floating around. Balloons, noise makers, wreaths, ornaments, streamers—at least they're vibrant in color so they'll stand out. Find and catch as many as possible and bring them to a large empty lot with the sign "DECORATIONS HERE" to recreate the Van Cratchit's mansion. With each piece, a random part of the house will appear and players are free to describe it in any way they want. At least this isn't too cryptic.
- Broken Tombstones. Somewhere in the creepy, misty, dark forest just outside of town is are the pieces of Ebegeeser's tombstone. Unfortunately there are a lot of broken tombstones out there, but at least his name is freakishly long and distinct. Just find the ones with pieces of his name, and the piece will also glow once picked up with instructions to place the piece in the middle of the foggiest ground. If they pick up the wrong one, however, blot wraiths will appear and attack. Easy to take down at least. These pieces will create the Church and Graveyard, so like the others, players are free to describe what parts are popping up.
- Planks of wood. This one is a little tougher, but also easier. Floating on the river are several planks of wood. A note on the shore will instruct that they need to find the planks that spell the name of the town and place them in the proper order on the banks. Pick up the ones that spell "LOWRY TOWN" and the rest of the planks will rise up and form the bridge. But be careful—the current is fast, and those fish like to jump and have very sharp teeth. Some aren't even very alive at all, just skeletal fish. At least the river is shallow enough to swim through if anyone falls in.
- Van Cratchit Party Decorations. There are various party decorations floating around the town. Yes, they are literally floating around. Balloons, noise makers, wreaths, ornaments, streamers—at least they're vibrant in color so they'll stand out. Find and catch as many as possible and bring them to a large empty lot with the sign "DECORATIONS HERE" to recreate the Van Cratchit's mansion. With each piece, a random part of the house will appear and players are free to describe it in any way they want. At least this isn't too cryptic.
- Gifts of the Past. There are various gifts scattered about the town, not too dissimilar from the ones used against the Story Eater. Should the characters investigate, one of two things will occur:
- Past Memories. Upon opening, the white cloud will float up and play fragments of the character's past. Good, bad, whatever moments the player would like it to have. It will only last for a few seconds, and if others are around the character they will see it, too. This gift can only be found once per character.
- Christmas Bonus. Some gifts will have random items inside them. Cards, candy, a small toy—all items that could fit in one's hand and stored in a pouch or satchel if they're still using the ones they received upon arrival. These gifts are actually special bonuses that could be used immediately or saved for later. They can help boost a character's ability or even help them realize a new one based off their Essence. They could also be used as actual items in battle. You know, in case something shows up and they might need it. Limit to two (2) per character.
- Past Memories. Upon opening, the white cloud will float up and play fragments of the character's past. Good, bad, whatever moments the player would like it to have. It will only last for a few seconds, and if others are around the character they will see it, too. This gift can only be found once per character.
And that is all for Act I! As mentioned before, although we have these tasks set out, characters are still able to just freely roam around and explore the general setting. There are canoes for the river, more ghost-like creatures in the forest, and in terms of lodging there are empty buildings and barns that characters can use. If fighting a blot is necessary for it, then that's just how it goes. Feel free to ask for us for any particular details you may need.
§ campaign details: previews of other acts.
Just so everyone has an idea of what to expect in the other Acts, here's a quick preview of each one.
ACT II: Horseman of Christmas Present.
The Horseman of Christmas Present has "offered" to give Ebegeeser a lift to the van Cratchit party, but first they need to deliver present all around town to show Ebegeeser the joys of kindness and charity! (Hopefully…) Once they arrive, the party will be in full swing! Bromfred will be busy regaling the crowd with a story about a decapitated cavalier, and with that distraction, Ebegeeser will be free to enact his Master Plan! What does he have in mind for Bromfred and Beltrina, will he succeed, and how will this change the story’s ending? Note. This Act will feature some major choice branches.
ACT III: Horseman of Christmas Future.
On the way home from the party, the Horseman will try to give Ebegeeser a glimpse of what will happen if he refuses to change his ways—when suddenly, they’re interrupted by a FOURTH horseman! No, it’s not the apocalypse, but it MIGHT be Ichascrooge’s doom! The main characters' choices in Act II and the events of this ride will determine the ending of the story!
Finale.
The riveting conclusion that really can't have much said since it depends on everything before it. But there may be a surprise guest.
ACT II: Horseman of Christmas Present.
The Horseman of Christmas Present has "offered" to give Ebegeeser a lift to the van Cratchit party, but first they need to deliver present all around town to show Ebegeeser the joys of kindness and charity! (Hopefully…) Once they arrive, the party will be in full swing! Bromfred will be busy regaling the crowd with a story about a decapitated cavalier, and with that distraction, Ebegeeser will be free to enact his Master Plan! What does he have in mind for Bromfred and Beltrina, will he succeed, and how will this change the story’s ending? Note. This Act will feature some major choice branches.
ACT III: Horseman of Christmas Future.
On the way home from the party, the Horseman will try to give Ebegeeser a glimpse of what will happen if he refuses to change his ways—when suddenly, they’re interrupted by a FOURTH horseman! No, it’s not the apocalypse, but it MIGHT be Ichascrooge’s doom! The main characters' choices in Act II and the events of this ride will determine the ending of the story!
Finale.
The riveting conclusion that really can't have much said since it depends on everything before it. But there may be a surprise guest.
§ campaign details: casting call.
We are going ahead and listing out the characters for all three major Acts, but only Act I will be considered as "definitive." We'll be re-confirming the list for the other Acts as they come in. But we think seeing who all is available when will help players figure out their own schedule and interest, and it will also make sure those who are interested in a Main Scene has a chance at some point during the campaign.
ACT I: Horseman of Christmas Past.
ACT II: Horseman of Christmas Present.
ACT III: Horseman of Christmas Future.
As you can see...we don't have the widest variety of characters. Ebegeeser in particular will have multiple appearances in each Act, so while it is possible for one character to do all three scenes, we'd like for there to be the opportunity for others to also take a slot. Does that mean Ebegeeser's portrayal might different? Yes. Does that matter. Nope! And of course, we do request backups in case something should happen to the other person.
Reminder that when signing up for Act II and III, be open to relinquishing your role if we get new people during the campaign, especially if you've already performed before. The sign-up is just so that we can have an idea ahead of time, and we'll be doing it again before each Act to reconfirm.
To sign up, just find the proper comment for each Act, follow the instructions, and fill out the form. If we don't have Act I filled by the end of Saturday, we'll make a final call via Discord and Plurk. But don't be shy! There aren't that many of us, anyway, ah ha.
ACT I: Horseman of Christmas Past.
- Ebegeeser Ichacrooge x3: Miserly schoolmaster protagonist, loves money, hates ghosts
- Beltrina von Cratchit: Dear Beltrina von Cratchit, HOW EBEGEESER LOVES HER (father’s money)
- Bromfred: Rowdy young tough and prankster, Beltrina’s fiancé, source of Ebegeeser's jealousy
- Horseman of Christmas Past: Tries to show Ebegeeser what a good(???) guy he used to be, and where he went wrong; rides a small pony
ACT II: Horseman of Christmas Present.
- Ebegeeser x2: Now going to put his plan into action
- Bromfred: Regaling everyone with story of the Headless Horseman
- Beltrina: Just trying to enjoy her dad’s party
- Horseman of Christmas Present: Tries to show Ebegeeser the virtues of being kind and generous instead of a destroyer of engagements; steed to be revealed later
ACT III: Horseman of Christmas Future.
- Ebegeeser: Trying to get through these darn spooky woods
- Bromfred: Possibly, depending on Act II
- Beltrina: Possibly, depending on Act II
- Horseman of Christmas Yet to Come: Shows Ebegeeser what’ll happen if he keeps being a jerk; steed to be revealed later
- Headless Horseman: Doesn’t want to help Ebegeeser, just wants to kill him.
As you can see...we don't have the widest variety of characters. Ebegeeser in particular will have multiple appearances in each Act, so while it is possible for one character to do all three scenes, we'd like for there to be the opportunity for others to also take a slot. Does that mean Ebegeeser's portrayal might different? Yes. Does that matter. Nope! And of course, we do request backups in case something should happen to the other person.
Reminder that when signing up for Act II and III, be open to relinquishing your role if we get new people during the campaign, especially if you've already performed before. The sign-up is just so that we can have an idea ahead of time, and we'll be doing it again before each Act to reconfirm.
To sign up, just find the proper comment for each Act, follow the instructions, and fill out the form. If we don't have Act I filled by the end of Saturday, we'll make a final call via Discord and Plurk. But don't be shy! There aren't that many of us, anyway, ah ha.
§ end notes.
All right guys, that should be everything regarding our first campaign. This is probably quite a bit to digest, but that's why we posted this three days ahead! If you have any questions, just comment here.
QUESTIONS
ACT I CASTING SIGN-UP
OH MY GOD i'm the worst at reading comprehension tonight
Character: Pearl
Signing up for: Beltrina
Backup: Horseman of Christmas Yet to Come (Act III, but putting that here to keep things neat.)
Questions: No I think I finally got the comment headers down. Sob.
no subject
Character: Kazuma Asougi
Signing up for: Ebegeeser, Scene 1
Backup: Nah, this one he'll just be doing sub quest stuff otherwise.
Questions: Willing to give up this role if someone else wants it more.
no subject
Character: Cyrus Albright
Signing up for: Ebegeeser, Scene 2.
Backup: Willing to backup/fill in wherever!
Questions: None, but I apologize in advance for his horrendous singing and dancing, he's terrible at both.
no subject
Character: Therion
Signing up for: Bromfred
Backup: Horseman of any sort
Questions: will rap be explained to the characters somehow?
no subject
Character: 9S
Signing up for: Horseman of Christmas Past! I hope it is a strong little pony... sorry pony
Backup: anything!
Questions: 9S may be the most confused yet judgmental guide
no subject
Character: Edna
Signing up for: Ebegeeser (scene 3, any, or multiple)
Backup: Any role, as necessary
Questions: None right now!
no subject
Character: Ebegeeser Ichacrooge
Signing up for: scene 2
Backup: Bromfred
Questions: naw son
no subject
no subject
no subject
Character: Ib
Signing up for: Horseman of Christmas Past
Backup: Beltrina
Questions: Any questions
ACT II CASTING SIGN-UP
no subject
Character: Kazuma Asougi
Signing up for: Beltrina. Yes, I'm serious.
Backup: Bromfred.
Have you played a major role before? N
Questions: I'm fine with giving up this role if someone else wants it more.
no subject
Character: Aya
Signing up for: the Horseman, this is my preferred role, I want Aya to be PUSHY!!! with goodness and kindness tbh.
Backup: I can do sub-quest stuff if this role doesn't happen, but if we need someone I am willing to try someone else, whoever it may be.
Have you played a major role before? N
Questions: Nah, I think I'm good.
no subject
Character: Therion
Signing up for: Bromfred
Backup:
Have you played a major role before? N
Questions: Just .... putting this here to indicate willingness to do this for act II instead if someone else super wants the terrible rap battle!
no subject
Character: Capell
Signing up for: Ebegeeser (preferably with the kindness of charity beaten into him)
Backup: UM, idk, subquest?
Have you played a major role before? No
Questions: None at the moment!
no subject
Character: Edna
Signing up for: Beltrina
Backup: Any, really, I’m flexible
Have you played a major role before? N
Questions: Nope!
no subject
Character: Alfyn
Signing up for: Horseman
Backup: Bromford if necessary!
Have you played a major role before? N
Questions: No I'm just having fun imagining the possible horse
no subject
Character: Ophilia
Signing up for: Beltrina
Backup:
Have you played a major role before? Y/N
Questions: Horseman of Christmas Present
no subject
Character: Roxas
Signing up for: Ebegeezer, I guess! Either scene is fine
Backup: Bromfred or Understudy
Have you played a major role before? N
Questions: None at the current moment!
no subject
Character: Primrose Azelhart
Signing up for: Beltrina
Backup: Ebegeeser (for any scene) or Bromfred but down for whatever needs filled.
Have you played a major role before? N
Questions: N/A
no subject
Character: Finn Mertens
Signing up for: Bromfred
Backup: Ebegeezer in either scene
Have you played a major role before? N
Questions: Nope
ACT III CASTING SIGN-UP
no subject
Character: Rokurou Rangetsu
Signing up for: Headless Horseman
Backup: Willing to backup for any character, except Ebegeeser due to conflict of roles ah ha.
Have you played a major role before? N (at time of sign-up, will edit if necessary)
Questions: who wants to be chased down by a crazy daemon on a horse
no subject
Character: Kazuma Asougi
Signing up for: Horseman of Christmas Yet to Come
Backup: Anyone that isn't Ebegeeser, even Beltrina
Have you played a major role before? N
Questions: Though I'm signing up for multiples, this is the role I primarily want.
no subject
Character: Ophilia
Signing up for: Ebegeeser
Backup: Beltrina
Have you played a major role before? n (for now at least tho)
Questions: spooky woods are her jam
Re: ACT III CASTING SIGN-UP
Character: Ib
Signing up for: Horseman of Christmas yet to come
Backup: I can roll with whatever
Have you played a major role before? N
Questions: Any questions
Re: ACT III CASTING SIGN-UP
Character: 9S
Signing up for: Bromfred?? Sure
Backup: BELTRINA??
Have you played a major role before? Possibly the Horseman of Xmas Past in Act I if it ends up that way?!
Questions: basically here to make sure potential parts are filled :O
no subject
Character: Primrose Azelhart
Signing up for: Horseman of Christmas Yet to Come~
Backup: Will totally be a backup for anyone tho! Pretty open to whatever in both act 2 and act 3.
Have you played a major role before? N (at the moment anyway)
Questions: N/A
no subject
Character: Alfyn
Signing up for: Ebegeezer or honestly anyone, Alfyn will make a go of any of them; headless horseman might also be hilarious for him
Backup: see above
Have you played a major role before? not...sure yet!!
Questions: does headless horseman include spooky pumpkin head accessory. you know. for those fancy evening occasions?
no subject
Character: Finn Mertens
Signing up for: Horseman of the Headless Variety
Backup: Anyone!
Have you played a major role before? N
Questions: Neigh