I admit that my real skill in these workshops is helping others figure out more abilities they can work with, ah ha ha ha... But yeah! You can totally branch out and have quite a few abilities, even vague umbrella categories. The only restriction is nothing completely game breaking, so honestly the sky's the limit otherwise.
And like for Peter Pan for example, the imagining thing might sound OP at first, so you'd start small to begin with. Small items like whole foods (fruits, vegetables, ingredients, etc), a little window or door, a spork. And it would all require energy so you can also put a limit as to how much she can do at first until she learns to better harness her abilities and "level up" through game progression (we reward everyone "ability upgrades" at the end of every campaign).
But yeah, you can have a lot of fun with it! If you're having trouble picking one, pick one you think would be not only fun for you to play in general, but also interesting for Evora's character development. And if it doesn't work out, you can still change it later (not right away, but at least after one campaign; sooner if it really isn't working out at all).
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And like for Peter Pan for example, the imagining thing might sound OP at first, so you'd start small to begin with. Small items like whole foods (fruits, vegetables, ingredients, etc), a little window or door, a spork. And it would all require energy so you can also put a limit as to how much she can do at first until she learns to better harness her abilities and "level up" through game progression (we reward everyone "ability upgrades" at the end of every campaign).
But yeah, you can have a lot of fun with it! If you're having trouble picking one, pick one you think would be not only fun for you to play in general, but also interesting for Evora's character development. And if it doesn't work out, you can still change it later (not right away, but at least after one campaign; sooner if it really isn't working out at all).