Oooh, I did not realize the abilities are quite that flexible. Thanks for all the great suggestions!
I have to say, there's something both hilarious and in-character about Steelbeak insisting he has healing powers and the injured character just deadpan saying "OK someone get rid of this clown and get me a real healer." ...Is 'reverse healing magic' a thing? Where instead of mixing up medicine, he just outright uses magic that seems like healing magic but is actually the sort of thing that causes status effects? (poison, paralysis, etc.)
Fire magic in the hands of this guy is like handing a rebellious teenager a blowtorch. He'd have to go through quite a bit of character growth before it's safe to let him have that, but can definitely go on the list as something that takes a very long time for him to master. Armor summoning is also preeeetty neat!
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I have to say, there's something both hilarious and in-character about Steelbeak insisting he has healing powers and the injured character just deadpan saying "OK someone get rid of this clown and get me a real healer." ...Is 'reverse healing magic' a thing? Where instead of mixing up medicine, he just outright uses magic that seems like healing magic but is actually the sort of thing that causes status effects? (poison, paralysis, etc.)
Fire magic in the hands of this guy is like handing a rebellious teenager a blowtorch. He'd have to go through quite a bit of character growth before it's safe to let him have that, but can definitely go on the list as something that takes a very long time for him to master. Armor summoning is also preeeetty neat!